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- To arrange the list, click on any column header. Click again on that column to arrange in | [[Grackle]]70 KB (8,278 words) - 11:21, 24 May 2024
- ...size, they are a little over half the weight of the average [[dwarf]]. All grackle men are born with Legendary [[skill]] in [[Climber|climbing]]. Like other savage animal people, grackle men can join [[civilization]]s, become [[historical figure]]s, appear as [[1 KB (154 words) - 01:06, 25 April 2024
- ...size, they are a little over half the weight of the average [[dwarf]]. All grackle men are born with Legendary [[skill]] in [[Climber|climbing]]. Like other savage animal people, grackle men can join [[civilization]]s, become [[historical figure]]s, appear as [[1,006 bytes (144 words) - 01:05, 25 April 2024
- :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and repre69 KB (9,003 words) - 12:28, 15 July 2024
- ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|49 KB (6,588 words) - 19:22, 21 January 2025
- :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' '''Tilesets''' are images the game uses to display its graphics when "Use Classic ASCII Glyphs" is set to67 KB (8,678 words) - 06:34, 14 February 2025
- ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal29 KB (3,995 words) - 16:32, 14 December 2024
- ...man]]), working out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most ...human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilde52 KB (6,682 words) - 05:12, 3 March 2025
- ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal22 KB (2,895 words) - 03:21, 20 December 2022
- ...r in many different ways. When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in differen '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.170 KB (24,368 words) - 16:08, 24 December 2022
- ...r in many different ways. When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in differen '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.170 KB (24,364 words) - 02:52, 20 December 2022
- ...g are called Grackle hatchlings and they are born one at a time. Since the Grackle is considered a [[vermin]] it is not butcherable by default. However it can ...Both attacks are considered edged and it can latch onto its opponent with the bite attack.1 KB (178 words) - 04:32, 20 May 2012
- ...g are called Grackle hatchlings and they are born one at a time. Since the Grackle is considered a [[vermin]] it is not butcherable by default. However it can ...Both attacks are considered edged and it can latch onto its opponent with the bite attack.1 KB (178 words) - 16:56, 8 December 2011
- ...r than [[grassland]], but not enough to make [[shrubland]] or a [[marsh]]. The first few layers of savannas are soil (possibly including an [[aquifer]]), | {{Tile|G|0:1}} [[Giant grackle]]24 KB (2,567 words) - 02:57, 1 July 2023
- ...r than [[grassland]], but not enough to make [[shrubland]] or a [[marsh]]. The first few layers of savannas are soil (possibly including an [[aquifer]]), | {{Tile|G|0:1}} [[Giant grackle]]39 KB (4,483 words) - 11:18, 24 May 2024
- ...are rather rare. They are very similar to [[shrubland]]s or [[savanna]]s. The first few layers of grasslands are soil (possibly including an [[aquifer]]) ...emperate]] and [[tropical]] varieties. Temperate grasslands are notable as the only source of [[valley herb]]s.25 KB (2,600 words) - 17:44, 30 June 2023
- ...are rather rare. They are very similar to [[shrubland]]s or [[savanna]]s. The first few layers of grasslands are soil (possibly including an [[aquifer]]) ...emperate]] and [[tropical]] varieties. Temperate grasslands are notable as the only source of [[valley herb]]s.45 KB (5,336 words) - 11:19, 24 May 2024
- To arrange the list, click on any column header. Click again on that column to arrange in | [[Grackle]]36 KB (3,416 words) - 03:39, 20 December 2022
- ...at can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although m ...ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[wo148 KB (21,619 words) - 09:01, 27 February 2025
- ...at can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although m ...ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[wo142 KB (20,073 words) - 03:17, 20 December 2022