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  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...ressing {{k|,}} (as opposed to {{k|.}}, which results in the passage of 10 ticks).
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...ressing {{k|,}} (as opposed to {{k|.}}, which results in the passage of 10 ticks).
    11 KB (1,778 words) - 14:46, 21 February 2023
  • ...ressure plates can be reused as many times as you want. They disengage 99 ticks after their trigger is removed. ...n'' command the instant their criteria are met, and a ''close'' command 99 ticks after their triggering criteria are no longer met. If a pressure plate sen
    17 KB (2,727 words) - 07:13, 26 May 2014
  • ...essure plates can be reused as many times as you want. They disengage 100 ticks after their trigger is removed. ...mmand the instant something steps on them, and a 'close' command about 100 ticks after something steps off of them. If a pressure plate sends an 'open' com
    18 KB (2,877 words) - 19:04, 4 January 2012
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ..., while adventurer mode counts 86400 ticks to a day and therefore 29030400 ticks per year. According to these rates, each tick is equivalent to a real-world
    6 KB (976 words) - 20:07, 14 September 2013
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...hile adventurer mode counts 86,400 ticks to a day and therefore 29,030,400 ticks per year. According to these rates, each tick is equivalent to a real-world
    4 KB (639 words) - 19:14, 27 November 2013
  • ...nts through the next ramp, and slams into the next wall. It is slower (10 ticks per floor) but produces reliable speeds, and will exit the impulse elevator ...s 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a cart travels one tile per ti
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...nts through the next ramp, and slams into the next wall. It is slower (10 ticks per floor) but produces reliable speeds, and will exit the impulse elevator ...s 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a cart travels one tile per ti
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps bas ...'' pressure plates can be reused as many times as you want. They reset 99 ticks after their trigger is removed.
    20 KB (3,194 words) - 03:50, 20 December 2022
  • ...signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps bas ...tely 2 hours of Fortress Mode (game world) time passage; since 1 hour = 50 ticks.
    20 KB (3,213 words) - 16:11, 26 January 2024
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    14 KB (2,068 words) - 00:44, 21 December 2022
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    12 KB (1,742 words) - 14:29, 5 April 2020
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...the day are different from those in the vanilla game (where 1 day is 1200 ticks and 1 month is 28 days). 1 day = 1 day = 1120 ticks
    1 KB (91 words) - 12:04, 1 May 2017
  • | Determines the time after exposure, in ticks, when the effect starts. Required for all effects. | (Optional) Determines the time after exposure, in ticks, when the effect reaches its peak intensity.
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,527 words) - 11:16, 20 May 2014
  • | Determines the time after exposure, in ticks, when the effect starts. Required for all effects. | (Optional) Determines the time after exposure, in ticks, when the effect reaches its peak intensity.
    73 KB (11,308 words) - 18:52, 26 April 2024
  • | <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]> ...mount of time has elapsed. The time limit is a randomly selected number of ticks within the specified minimum-maximum time range. The unit will persist inde
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,530 words) - 03:42, 20 December 2022
  • | <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]> ...mount of time has elapsed. The time limit is a randomly selected number of ticks within the specified minimum-maximum time range. The unit will persist inde
    49 KB (7,523 words) - 03:35, 20 December 2022

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