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Talk:Entity token

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Festivals[edit]

From information Bay12 has shared with the DFHack core developers, entity names can be generated in one of two ways: there are "normal" names which directly use the entity's specific major/minor word selectors (built from the SELECT_SYMBOL+SUBSELECT_SYMBOL+CULL_SYMBOL tokens), and then there are "biased" names which use the global major word selectors (whose symbols are all hardcoded) and the entity's minor "MAIN" word selector. Based on an analysis of version 0.47.05 (I haven't checked the current version yet), the game seems to only generate biased names for festivals, which is why the raws have no effect. It's possible there are other cases as well, but it might take an hour or so of digging through a disassembly to find all of them. --Quietust (talk) 14:50, 13 January 2026 (UTC)


SITE_VARIABLE_POSITIONS: site disputes[edit]

It seems to me that site disputes are not directly caused by this token, but are caused by the following: 1. The civilization does not have a leader/ruler yet. 2. At least one site entity involved in a site dispute has a ruler/leader.

Also, after a civ did create or get a ruler, no new site disputes will be created. I did not find any cases - but then I did no check thouroughly - where a site dispute did start without above conditions been met.91.49.240.46 18:57, 13 February 2026 (UTC)

This is for sure caused by a lack of a Civ-LAW_MAKER. You can easily reproduce it, by removing LAW_MAKER from the MONARCH, generate a new wordt and check the legends mode. It might be the case that SITE_VARIABLE_POSITIONS not always has generated a LAW_MAKER and at some point has caused site disputes. Joostheger (talk) 07:33, 2 June 2026 (UTC)

PROGRESS_TRIGGER_x: meaning?[edit]

What exactly does this do? The desc talks about when a 'civ will come to site'. What does 'coming' mean in this sense? Sending diplomats to make accaintance? Sending traders? Or is it about starting new settlements? Or is it about migrant wave size? Joostheger (talk) 07:33, 2 June 2026 (UTC)