- Well, once he gets the guide finished, it deserves it's own page just as much as any other guide. But until then, keeping it as a sub-page on his user-page might be for the best. Also, once it is finished, he should link it at the Modding_guide page! There's definitely not enough stuff there. --Señor Pwnage 01:50, 15 May 2010 (UTC)
Don't really know where to put this, but its a reaction not in the guide so...
This creates sheep wool: [PRODUCT:100:1:THREAD:NONE:CREATURE_MAT:SHEEP:HAIR:LOCAL_CREATURE_MAT:HAIR] --Quitschi 00:55, 23 April 2011 (UTC)
Stuff that is 'unclear' (read:Dwarfy)
Mainly regarding the plants and trees workshops, if you don't manually set it, dwarves with the mining labour will produce the trees and plants Seeds produced from haxed plants cannot be planted until you find the plant in your biome or barter for more seeds of that type (Tricky if you hax some sun berries or silver barbs)
and also the military training booth doesn't seem to work
Ghosteh 17:16, 22 June 2010 (UTC)
edit: also saving & reloading messes up all the custom workshops
Ghosteh 17:18, 22 June 2010 (UTC)
Could you go into a little bit more detail about the building parameters; If I want to make my building look a particular way, how would I make sure the correct icon/color appears on the correct square of the 3x3 grid?
Might want to add skills for Armoring (FORGE_WEAPON), Weaponsmithing (FORGE_WEAPON), Siege Engineer (SIEGECRAFT), and Siege Operator (SIEGEOPERATE)
Edit: I see you have them under your reactions, not the skill list, so, disregard!
--Jayseesee 10:58, 24 June 2010 (UTC)
I dont know why but when I copy pasted the skills cheat, it doesnt' work anymore for v.31.25. I set my dwarf to go on the axe training and repeat.. but it doesn't work.