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User:Daedalusai
Some interface utilities[edit]
Tile Counter or Scrolling Accelerator[edit]
Lack of reference make me feel really stupid while planning digging area,so i tried to make a utility that shows coordinate.
This utility intercept arrow key strokes,then send keystrokes to game according to which key being pressed down(physiaclly),while counting how many keystrokes have been sent. As a side effect of sending keystrokes directly to the game,keystrokes can be sent much faster,result in much faster scrolling speed.
Note: This utility can't see where the cursor is in game,so if you move cursor over edge of map,the counter will not stop. If you want to measure how many tiles between edge of map and a giving spot,start measuring from edge of map. Otherwise,the counter is quite accurate as long as you don't touch the border.
Hotkey[edit]
Shift+r: Reset counter
;init config SetTitleMatchMode, 3 #InstallKeybdHook SendMode, Play ;Create Gui Gui, Add, Text, x6 y10 w100 h20 vTXvalue, X: 0 Gui, Add, Text, x6 y30 w100 h20 vTYvalue, Y: 0 Gui, Add, Button, x106 y0 w40 h50 vBReset gReset, Reset ; Generated using SmartGUI Creator 4.0 Gui, Show, x554 y336 h53 w149, ShowXY ;var x := 0 y := 0 keystateflags := 0x0 ;timer SetTimer, supplementchk, 20 SetTimer, supplementchk, Off SetTimer, supplementchkswitch, -90 SetTimer, supplementchkswitch, Off ;init routine ownPID := DllCall("GetCurrentProcessId") WinSet, AlwaysOnTop, On, ahk_pid %ownPID% Return ;Hotkeys Left:: Right:: Up:: Down:: +Left:: +Right:: +Up:: +Down:: SetTimer, supplementchkswitch, Off SetTimer, supplementchk, Off keystateflags := Chkkey(x, y) if keystateflags & 0x3 != 0 GuiControl, Text, TXvalue, % "X: " x if keystateflags & 0xc != 0 GuiControl, Text, TYvalue, % "Y: " y SetTimer, supplementchkswitch, On Return ~+r:: ;Button Reset: x := 0 y := 0 GuiControl, Text, TXvalue, % "X: " x GuiControl, Text, TYvalue, % "Y: " y Return ;timer routine supplementchk: if ( Chkkey(x, y) = 0x0 ) { SetTimer, supplementchk, Off Return } GuiControl, Text, TXvalue, % "X: " x GuiControl, Text, TYvalue, % "Y: " y Return supplementchkswitch: SetTimer, supplementchk, On Return ;Functions Chkkey(ByRef x, ByRef y) { keyflag := 0x0 chkstateLR := 0x0 chkstateUD := 0x0 chkstateall := 0x0 steps := 1 prefix := "" GetKeyState, state, Left, P if state = D keyflag += 0x1 GetKeyState, state, Right, P if state = D keyflag += 0x2 GetKeyState, state, Up, P if state = D keyflag += 0x4 GetKeyState, state, Down, P if state = D keyflag += 0x8 if ( keyflag = 0x0 or keyflag = 0xf ) { Return keyflag } chkstateLR := keyflag & 0x3 chkstateUD := keyflag & 0xc GetKeyState, state, Shift, P if state = D { prefix := prefix "+" steps := 10 } GetKeyState, state,Ctrl, if state = D { prefix := prefix "^" steps := 0 } GetKeyState, state, Alt, if state = D { prefix := prefix "!" steps := 0 } if ( chkstateLR != 0x3 and chkstateLR != 0x0 ) { if chkstateLR = 0x1 { Send %prefix%{Left} x -= %steps% } if chkstateLR = 0x2 { Send %prefix%{Right} x += %steps% } } if ( chkstateUD != 0xc and chkstateUD != 0x0 ) { if chkstateUD = 0x4 { Send %prefix%{Up} y += %steps% } if chkstateUD = 0x8 { Send %prefix%{Down} y -= %steps% } } fexit: Return keyflag } ;build-in function GuiClose: ExitApp