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User:Hikus

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I am nublet. Savage my inadequacies. Leave only greatness behind. --Hikus 14:07, 18 August 2010 (UTC)

Fortresses[edit]

At the suggestion of Anachron, here I will chronicle some of my fortresses.

Safecaverns the Tests of Domescilesv0.31.12[edit]

In this age of goblins and hostile lizard-men, there are few places a dwarf can really be safe. Don't you and your family deserve security and peace of mind? Well, search no more! The UnderVault will provide all of the comforts of home, far removed from dangerous creatures and the hot, blinding, blazing sun. All we ask in return is the occasional questionaire about your health and well being - because at UnderVault, your happiness is the subject of our utmost concern!

Embark with 7 dwarves. These dwarves will be the caretakers of the Vault, providing food and shelter for the various migrant groups. Some migrants will be used to augment the staff as necessary. Most migrants will be housed in underground facilities, and various social experiments will be performed. What does a male dwarf think about being locked in a room with 20 female dwarves? What does a female dwarf think about being locked in a room with 20 male dwarves? If a butcher is placed in a room into which animals are dropped, and an exit hole is available on the other side, how much food can he produce in a year? Only Science can tell!

This is a succession game which is still in-progress.

Testworksv0.28.181.40d[edit]

After several years of intermittent play, I decided that I would add an objective to my DF experience - Other than survival. For this fortress, I decided my victory condition would be 20 elves listed in the Units screen as Deceased.

I embarked on the Joyous Wilds, and saw my first Unicorns. I built a hole in the ground, and surrounded it with a spiral wall of wood. A trade depot was placed in the inner ring of the spiral, and surrounded with drawbridges. Here would I satisfy the conditions for victory. When a caravan of Elven traders appeared, they were allowed admittance, but denied departure. They (and their camels) were driven to murderous rage. When their moods were melancholy, as opposed to murderous, captured Goblin therapists were dispatched to let the Elves "talk things out."

Every tree on the map was marked for clear-cutting. A giant wood stockpile was designated in the path of the Elven traders on their way to the depot. Liaisons who suggested I slow the pace of woodland slaughter were flippantly turned away, and used as target practice for my ballistae. My largest ironworks and smelter operations to date were built here, all powered by charcoal. They outfitted the most successful military I'd employed, which repelled several sieges of 50+ invaders. Relatively light trap density in the spiral entrance was able to trap or kill any invaders who made it past the hail of crossbow bolts fired by second-story marksdwarves behind fortifications.

In the end, I got my 20 elves. By this time, I was chomping at the bit for 0.31.12 which had been out quite some time. I finished my objectives in 0.28.181.40d, and felt I had 'earned' the upgrade.