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User:Nemokara

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I'm playing my first fortress right now. Below is a rough workspace intended for personal notes - some might not make sense to someone else.


Notes for next fortress started:
more woodcrafting -> bolts
train marksdwarves earlier/faster
wrestling/armor training BEFORE weapons
more drink less food
more water/magma diverting
leave LOTS of space for growth
moat
straight to military: Animal Dissector, Fish Dissector, Cheese Maker, Milker, ~Peasant, Lye Maker, ~Potash Maker,
more focus on woodcutting/fuel - no volcano/magma
flux stone! make sure it's there or civ can access it calcite, chalk, limestone, marble, dolomite ("I'm waitin' for Dolemite!")


primary metals -
copper - sandstone/limestone/marble/ignext (andesite, basalt, felsite, rhyolite, obsidian)
iron! - sedimentary/ignext
tin (bronze) - granite
gold - ignint (granite, diorite, gabbro), ignext (andesite, basalt, felsite, rhyolite, obsidian)
platinum - olivine (gabbro), magnetite (sedimentary), soil, chromite
aluminum - ignext small clusters
~silver


To find out/investigate:
custom stockpiles? (can't get them to work right)
non-building artifact placement - stockpile then forbid? will dwarves still admire it?
fertilizing/potash
combat/sparring mechanics
announcement settings - "some/most" = which ones?


Interests/Research:
effects of personality traits and preferences on profession/other gameplay activities


Suggestions/ideas (haven't read FOTF in depth so many are probably on there):
boats? (haven't embarked by ocean/large river yet)
enable livestock milking
allow age/birth year viewing
allow exact experience viewing (utility?)
make soap useful (use for cleaning? a bit tedious sounding)
make coins more valuable
paper/scroll/book production? (from wood+water=pulp?) - could be used by clerk/manager?
some sort of rudimentary science/research labor - a certain amount would be required to unlock particular advanced technologies/jobs/workshops (eg., ballistics for siege engines, gunpowder for some sort of firebreathing/exploding trap, something food related to reduce spoilage) - labor could benefit from intellectual curiosity -> "inventor"?
make raw meat inedible/moderate risk of minor stomach/guts injury (to simulate food poisoning) -> would have to prepare meat (dry it to make jerky? cure it with salt?->from salt water)
require water for brewing
allow clothier to make blankets/linens to improve bedroom quality
increase personality differences (bell curve is currently far too narrow)
create priest noble position and/or shrine/temple building - incorporate religion more (deities are assigned already)
make workshops wear out/break down after 10-20+ years, require maintenance from carpenters/masons etc.
allow guards to be stationed/given patrol routes
allow property/clothing/weapons/armor to be assigned individually? (and allow crafts to be "given" to them)
make goblets required for drinking - doesn't have to be personally owned but could be
allow armor/weapons to be decorated (gems)
allow specific items be assigned decoration (rather than just "finished goods" "furniture" etc.)