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User:Ryun
Started Dorfing: December '09
So, not much to put here, but since the Wiki is in a state of wiki-bot-template-article-needing-hell, I'll place my notes here so that perhaps they may be used in Dwarf Fortress 2010 articles. These will be wild and varied and mostly placed here for my own personal use, though if anyone reading this would like to peek here and there, be my guest.
These are notes. Not facts, and possibly opinions. Those that are neither opinion nor fact are likely my random ramblings on a topic. Proceed with extreme caution.
DF2010 Notes[edit]
- Threshers are Plant Processors. Migrants with good Threshing will start with Plant Processing enabled.
- Adamantine sucks as bolts. It can take over 200 adamantine bolts to drop a single Elephant with over 25 bolts lodged inside of the elephants body. Use lead, iron, or steel instead. Iron is probably your best bet - easy to make and quite heavy. I dunno if bolts like lead and platinum are even possible (possibly with moods) but they'd probably wreck a target good acting like bullets leaving some pretty good exit wounds if they were (Dwarven AWP Sniper Rifle)
- Adamantine is best used as ARMOR.
- Most weapons suck with adamantine, except (small) bladed ones. Warhammers sure are light, but they rarely knock anything around even with a grand master hammerer.
- Remember to layer armors. Leather under chain under plate. Extremely cumbersome, but a grandmaster dwarf in masterwork leather under masterwork adamantine chain under masterwork adamantine plate is basically only wearing leather as far as weight goes and is practically invulnerable
- That being said, large enemies will still hurt, temperature will still melt your dwarves, and being slammed against walls basically nullifies armor and probably gives dwarves a bad ringing sensation in their ears after banging their helm against a wall right before they explode.
- I hate underground caves
- Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below. So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.
- Apparently building an up staircase construction cancels out the down staircase. Dunno if floor is re-existing, but I'm stickin' with it.
- Currently working on a method to build floors with up staircases so I don't have to look at antmen staring at me evilly with their blowgun 3 z-levels below. So far I know you can't build staircases on built floors, and deconstructing floors leaves a down staircase. ARGH.
FOR THE LOVE OF ARMOK, MAKE SURE YOU HAVE AT LEAST A 2x2 POOL OF WATER (or a well) EITHER IN YOUR HOSPITAL OR OFF IN A SMALL ROOM DESIGNATED AS A WATER SOURCE AND PART OF THE HOSPITAL OR SOMETHING, FIND A WAY TO MAKE SURE ONLY YOUR DOCTORS CAN REACH IT.
AFTER DIAGNOSING A PATIENT, A DOCTOR WILL USUALLY CLEAN THE DWARF. DURING A SIEGE OR IF THE WATER SOURCE IS OTHERWISE A LONG DISTANCE FROM YOUR HOSPITAL, THIS CAN BE POTENTIALLY FATAL. NOT ALWAYS TO THE PATIENT BEING CLEANED, BUT TO OTHER PATIENTS AWAITING TREATMENT. COMBINE THIS WITH WASHING EACH DWARF AND YOU CAN END UP WITH MULTIPLE DWARVES BLEEDING OUT IN YOUR HOSPITAL AND A DEAD DOCTOR IF HE GETS AMBUSHED.
I'm currently watching 'Urist McDeathaxe' (now known as Urist, shamed by his failure to a kobold thief, he asked for a name change) with a mangled and broken arm and head, pale and bloody, while my doctor goes to the brook to get water
For those interested, I think he stopped bleeding, but my doctor won't do anything about it. I'm building a mechanic's shop ASAP for a traction bench to set his bones. He's not labeled as resting so I still don't know what'll happen.
Hang in there, Urist. :(
- :(
- I'm pleased to announce that Urist has made a grand recovery. After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery. Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.
- However UristMcDentedChest ("Clip") is getting repeatedly sutured without success. His ear is very very badly smashed open and sutures are not easy for a novice. but he's expected to recover by Spring, at worst, assuming Para-Medic pulls her act together.
- I'm pleased to announce that Urist has made a grand recovery. After FINALLY being moved to a bed to rest PROPERLY, he was diagnosed with a broken hand and head (derp!) and after being cleaned, sutured, bandaged, and immobilized, he's back to work and likely going to make a great recovery. Considering he almost bled to death and it took the doctor a whole season and a half to get the job done, I'm pleased.
- Dangerous Creature Handling?
- Non-doctors cannot rescue non life-threatened people, perhaps. Risking further injury to broken bones is a bad deal, always have a good team of dwarven doctors at the ready.