v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

User:Sean Mirrsen

From Dwarf Fortress Wiki
Jump to navigation Jump to search

Mods[edit]

Martial Arts+[edit]

The Martial Arts mod started out as a simple (though large) attempt to improve the natural attacks of existing creatures in DF. It has now grown into a large collection of accompanying mods, including even some metamagic weaponry. The mod is now bundled together with the ModBase utility.

Minerals+[edit]

Having also started small, as a mod aiming to fix the long-since-fixed kimberlite issue and rock crystal deficiency, Minerals now encompasses a lot of various rocks and metals never seen before in DF, yet still kept in period with what dwarves would probably be able to get themselves. It now also includes extensions, such as Alchemy, precious gem Infusion, and the old but still useful Manual Stone Selection. This mod is also bundled with ModBase.

Utilties[edit]

Mod Base[edit]

This handy tool, for both modders and common users, provides a set of functions to better take advantage of DF's moddability.

Its current functions include:

  • Easy installing and configuring of program-compatible mods.
  • Merging program-compatible mods together, without explicit conflicts.
  • Special syntax for creating complex mods.
  • Interface for editing DF init settings.
  • Interface for managing non-graphic tilesets.

It can be downloaded from DF File Depot.

Its discussion topic is here.