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User:Valdemar/Designation Flags
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00000000000011101001000000000000 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 33222222222211111111119876543210 1098765432109876543210
Flag ( 1 << x) | Meaning | Notes |
---|---|---|
0-2 | Depth | Expressed as binary number |
3 | Stockpile | Changing has no effect |
4-6 | Designation | See table at bottom |
7 | Smooth Stone | Means Carve Fortifications on already smoothed walls |
8 | Engrave Stone | Means Smooth Stone on unsmoothed walls |
9 | Hidden | |
10-13 | Some kind of ID | Changing this sometimes changes the type of stone |
14 | Light | Dark if false |
15 | Subterrenean | Above Ground if false |
16 | Outside | Inside if false |
17-10 | ||
21 | Magma | Differentiates between water and magma; 1=magma 0=water |
22 | Aquifer | Walls will seep water when 1 |
23 | Rain | Colors tiles blue like when rain has just hit |
24-25 | Traffic Designation | 00 = Normal 01 = Low 10 = High 11 = Restricted |
26 | Liquid | Does not seem to be required for a liquid but is always set |
27-31 |
Designations:
001 = Mine 010 = U/D Stair 011 = Channel 100 = Up Ramp 101 = Down Stair 110 = Up Stair
I don't think damp or warm is stored in the tile at all; cloning a warm tile to a non-warm place results in a non-warm tile, and cloning one from a non-warm place to a warm one results in a warm tile.