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User talk:Apparentbliss

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Starting build 0.31[edit]

Woodcutter+hunter simultaneously active on the same dwarf will make him confused about what tool/weapon he is supposed to carry around. I suggest either stick to woodcutter and axedwarf or to hunter and marksdwarf.--Another 12:51, 6 October 2010 (UTC)

That's good to know. I'm all about cooking, but I find myself pretty reliant on lumber, too. Thanks for the heads-up. --Apparentbliss 13:43, 6 October 2010 (UTC)
Actually, woodcutter+axedwarf is just as broken in 0.31, since being a woodcutter overrides the dwarf's assigned military uniform (with one that consists of nothing but a battle axe) whenever he goes off duty; hunter+marksdwarf is likely also broken in the same way. --Quietust 14:45, 6 October 2010 (UTC)
So, if I am understanding correctly, uniform confusion is likely causing problems combining these civilian (hunter/woodcutter) skills with corresponding weapon skills, and it's best for now to just keep the roles separate. --38.108.125.119 15:47, 6 October 2010 (UTC)
Combining the roles of woodcutter and axedwarf may still be a good idea as the highest of "woodcutting" and "axe" skills will be used for combat. At least in theory.--Another 19:26, 6 October 2010 (UTC)
Pretty sure that's not true - using an axe in combat only uses the "Axeman" skill, since that's what's indicated in the battle axe's [SKILL] token. The only weapon that uses the same skill for civilian and combat use is the pick, since it has [SKILL:MINING]. --Quietust 19:54, 6 October 2010 (UTC)
I was unsure about "civilian weapons" overriding military ones but it does explain my observations. I think that this info would be great to add to appropriate article like this one http://df.magmawiki.com/index.php/DF2010:Squads#Equipping_Soldiers--Another 19:26, 6 October 2010 (UTC)