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User talk:Bidok
Cat Logic[edit]
It may be pretty fast and reliable, but it'd be a mistake to call it 100% reliable. Cats path through doors trying to get to vermin, usually. If a rat teleports inside the gate -- and teleport they do -- you could have lava flooding prematurely ;) --Corona688 16:58, 6 July 2009 (UTC)
- On the other hand you could use dog or horse - they don't have [VERMIN_HUNTER] tag so as long as you have proper meeting area they will try to go there, am I right? ^^ thats why I named this "animal logic" not only cats. I used Kittens just for funny example, maybe I should change that.. --Bidok 09:36, 7 July 2009 (UTC)
- Real dwarves use megabeasts. --LaVacaMorada 07:53, 19 November 2009 (UTC)
And gate[edit]
I tried to come up with a design for some gate besides NOT and NOR, to cut down on the resources it would take to build computers in DF. After a few failures, I discovered that this AND gate seems to work pretty well. You can add it to your page if you like:
##### ## <X## # ###D# ##D^X## ##### # - wall ^ - pressure plate (output) X - wall grate/door (input) D - door unpassable to pets < - stairs (exit, which the animal seeks)
Or instead of using stairs, put the exit hall in one of three locations:
# # # # # # ## ## ### # #### # ## X## ## X## ## X## # ###D# # ###D# # ###D# ##D^X## ##D^X## ##D^X## ##### ##### #####
It relies on the animal finding the shortest of two paths to the exit. This was the most efficient design I could think of - using a ladder to exit on a different z-level so that more gates can be fit into the same amount of space. You can see that it's really a loop; if you "rotate" each tile of the "loop" by two positions, you can put the exit hall at the tip of the shape... but when I did it that way the wall grates were difficult to build (they can't be built on a diagonal, so the dwarf gets trapped between them). It's less resources and faster than (NOT A) NOR (NOT B), making computing less tedious. --Sf17k 18:09, 16 August 2009 (UTC)
Memory[edit]
Could you describe in couple of words how does it work, please? --93.73.169.25 20:19, 18 January 2010 (UTC)
- Like this:
- You have a hatch cover connected to SET lever.
- you push the SET lever, kitten/dog/pet falls down on pressure plate
- pressure plate (OUT) activates SOMETHING
- now you can push SET lever (on or off) as many times as you want but nothing will happen
- then you have another lever named RESET (or CLEAR) connected to door/wall grate placed on the right of PP
- if you switch the second lever everything will return to normal (and SOMETHING will be deactivated)
- When could this be useful? For example imagine that you have some advanced trap system (flooding, spike traps, whatever) and you want it to activate automagically - just put memory gate somewhere, connect several pressure plates to SET and trap system to OUT this way your traps wont turn off when goblin will step back from pressure plate. Bidok 22:37, 18 January 2010 (UTC)