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v0.31:System requirements/Archived reports

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Taken from the original system requirements wikipage, because these reports are simply not enough to give someone a proper expectation of what will happen on their rig

Experiential reports[edit]

Processor: P4 - 3.0 GHz
RAM: 1 GB
FPS: Slowish


Processor: Dualcore - 2.0 GHz
RAM: 2 GB
FPS: Fairly slow


Processor: Quadcore - 2.3 GHz
RAM: 3.25 GB
FPS: Fast


Processor: AMD 64 - 2.2 GHz
RAM: 1 GB
FPS: Slow on maps with lots going on. Okay, but not great speed (~35 FPS) with Partial Print set on and temperature and weather turned off. It is playable until population passes ~80.


Processor: Intel Pentium 3-S Tualatin - 1.4 GHz
RAM: 1.5 GB
FPS: Very slow but playable (~7FPS)


Processor: AMD ATHLON XP - 1.7 GHz
RAM: 1 GB
FPS: Fairly Fast (~40 FPS)


Processor: AMD Athlon X2 dual core - 2.2 GHz
RAM: 4 GB
FPS: Fast (~80FPS)


DF Version: .31.08 to .31.12 and Genesis mod.
Processor: Intel Core 2 Quad Q6600, four cores at 2.4 GHz. Windows Vista.
RAM: 3 GB

155 fps, 3x3 embark, 43 citizens, 0+30 animals, no caverns opened.
117 fps, 3x3 embark, 61 citizens, 2+34 animals, no caverns opened.

107 fps, 4x4 embark, 39 citizens, 2+13 animals, caverns with serpentfolk.

260 fps, 2x2 embark, 42 citizens, 0+8 animals, no caverns opened, not much mining tunnels.

240 fps, 3x3 embark, 10 citizens, 0+1 animals, no caverns opened.
122 fps, 3x3 embark, 38 citizens, 0+28 animals, no caverns opened. 2 caravans.

140 fps, 3x2 embark, 38 citizens, 1+18 animals, no caverns opened.
76 fps, 3x2 embark, 73 citizens, 2+48 animals, two cavern layers.
55 fps, 3x2 embark, 98 citizens, 5+98 animals, 3 cavern layers. Restricted to burrows.

265 fps, 3x2 embark, 38 citizens, 4+20 animals, 1 cavern layer (undiscovered).
230 fps, 3x2 embark, 39 citizens, 4+28 animals, 1 cavern layer (only water). two caravans.
206 fps, 3x2 embark, 60 citizens, 12+27 animals, 1 cavern layer (only water). no caravans.

270-___ fps, 5x5 embark, 7 citizens, 0+8 animals, 1 cavern layer (undiscovered). 0,2 k wealth.
170-184 fps, 5x5 embark, 15 citizens, 2+8 animals, 1 cavern layer, magma pipe and magma sea discovered. 4,6 k wealth.
153-___ fps, 5x5 embark, 15 citizens, 2+8 animals, 1 cavern layer, magma pipe and magma sea discovered. 12 k wealth. 300 stones.
159-170 fps, 5x5 embark, 23 citizens, 2+19 animals, 1 cavern layer, magma pipe and magma sea discovered. 24 k wealth. 450 stones.
117-___ fps, 5x5 embark, 23 citizens, 2+18 animals, 1 cavern layer, magma pipe and magma sea discovered. 92 k wealth. 720 stones.

197 fps, 4x3 embark, 7 citizens, 0+6 animals, 3 cavern layers. 2,4k wealth.
177 fps, 4x3 embark, 16 citizens, 2+6 animals, 3 cavern layers. 12k wealth.
148 fps, 4x3 embark, 17 citizens, 2+11 animals, 3 cavern layers (1 opened). 97k wealth. 650 stones.
100 fps, 4x3 embark, 38 citizens, 2+22 animals, 3 cavern layers (1 opened). 211k wealth. 990 stones.

205 fps, 4x4 embark, 7 citizens, 2+5 animals, 3 cavern layers (0 opened). 3,7k wealth. 175 stones.
163-173 fps, 4x4 embark, 11 citizens, 2+13 animals, 3 cavern layers (0 opened). 8,5k wealth. 320 stones.
133 fps, 4x4 embark, 35 citizens, 2+30 animals, 3 cavern layers (1 opened). 55k wealth. 970 stones.
100 fps, 4x4 embark, 35 citizens, 7+45 animals, 3 cavern layers (1 opened). 455k wealth. 2200 stones. 1 caravan.
81 fps, 4x4 embark, 59 citizens, 12+63 animals, 3 cavern layers (1 opened). 650k wealth. 2440 stones. 2 caravans.
68 fps, 4x4 embark, 57 citizens, 13+65 animals, 3 cavern layers (all opened and magma sea). 1,11 M wealth. 3600 stones.
58 fps, 4x4 embark, 79 citizens, 15+61 animals, 3 cavern layers (all opened and magma sea). 1,3 M wealth. 4000 stones.
40-44 fps, 4x4 embark, 79 citizens, 35+76 animals, 3 cavern layers (all opened and magma sea). 1,6 M wealth. 4700 stones. smoke from coke in magma channel.

180-195 fps, 2x2 embark, 20 citizens, 0+4 animals, 3 cavern layers (none opened). 130k wealth. 460 stones. volcano.
150 fps, 2x2 embark, 50 citizens, 0+16 animals, 3 cavern layers (none opened). 343k wealth. 560 stones. volcano.
120-135 fps, 2x2 embark, 49 citizens, 2+26 animals, 3 cavern layers (1 opened). 840k wealth. 900 stones. volcano.
80-93 fps, 2x2 embark, 23 citizens, 1+16 animals, 3 cavern layers (1 opened). 1,65M wealth. 1260 stones. volcano.
71 fps, 2x2 embark, 11 citizens, 5+35 animals, 3 cavern layers (1 opened). 1,52M wealth. 1260 stones. volcano. blood everywhere in Ragshake.

DF .31.18 and Genesis:
330-375 fps, 2x2 embark, 17 citizens, 7+8 animals, 3 cavern layers (0 open). 24k wealth. Ramps instead of stair stack. traders.
175 fps, 2x2 embark, 42 citizens, 11+24 animals, 3 cavern layers (1 open). 291k wealth. Ramps instead of stair stack.
100 fps, 2x2 embark, 60 citizens, 12+47 animals, 3 cavern layers (1 seen). 471k wealth. Ramps instead of stair stack.
72-77 fps, 2x2 embark, 66 citizens, 16+26 animals, 3 cavern layers (1 open). 489k wealth. Ramps instead of stair stack.
81 fps, 2x2 embark, 15 citizens, 7+29 animals, 3 cavern layers (2 open, all seen). ? k wealth. Ramps instead of stair stack. Stairs to caverns 2.

DF .31.18 and Genesis:
315 fps, 2x2 embark, 16 citizens, 0+12 animals, ? cavern layers (one huge seen). 30k wealth. 1300 stones. Much stairs.
185 fps, 2x2 embark, 48 citizens, 2+18 animals, ? cavern layers (one huge seen). 190k wealth. 2500 stones. Much stairs.
115 fps, 2x2 embark, 77 citizens, 7+32 animals, ? cavern layers (one huge seen). 555k wealth. 4000 stones. Much stairs.
109 fps, 2x2 embark, 93 citizens, 19+34 animals, ? cavern layers (one huge seen). 850k wealth. 5300 stones. Much stairs. 55 idlers.
89-98 fps, 2x2 embark, 113 citizens, 19+49 animals, ? cavern layers (one huge seen and open). 1.5M wealth. 6300 stones. Much stairs. still no sieges or ambushes.