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v0.31 Talk:Calendar
Stopping at years other than 1050[edit]
I think that's a worldgen option now: the history of the world or something. Can someone edit the article to show this? -SirAaronIII 19:46, 23 November 2010 (UTC)
"Golden Age" "Twilight Age" "Age of Myth" what do these mean?[edit]
I was searching for information on how the worldgen determines what "age" it is in the world, and my search came up with only this stub of a segment on this page stating that "the history of the world during world generation is divided into several different ages, depending on the condition of the world during that time." Is there no further information about this? I really want to know how worldgen determines the various ages.
- I think 40d has info on that. but basicly an Age is a term used to describe a period of history ex: the Bronze Age, when humanity mostly used bronze for metal. In DF Ages are named by how many megabeasts still live ex: Age of Myth is when most megabeasts are still alive, and by how many intelegent creatures are still alive ex: Twilight Age civilizations are dying out.
"All worlds start in the Age of Myths"[edit]
This isn't true if you generate a world that doesn't have any mega beasts.
The wet season has begun[edit]
I started playing a game in v0.31.20 and embarked on a map with a good mountain biome and a tropical broadleaf forrest. While watching the seasons pass, I saw messages like "The wet season has begun" , "The dry season has begun", "Winter has arrived on the calendar" or "Autumn has arrived on the calendar". This seemed new to me, since I don't recall seeing this in any of my 40d games. Can anyone confirm if this is a new set of messages? -Coaldiamond 207.96.13.12
Draconic Age[edit]
Don't ask me how, but I 'discovered' an additional game Age while testing world generation parameters. I'm not interested enough to devote much time to researching this, but anyone wanting to know more can use the code below to generate a world which initializes during this period. It is cluttered, but as this is a infrequently-viewed specialist page I see little consequence to leaving it here. Significantly, the world has a minimum elevation of 80 and an x-variance of 150, meaning lots of mountains.. and dragons? Tasty. Rep 10:24, 25 October 2011 (UTC)
- "Draconic" is just the adjective form of dragon, and it's what you get when the only megabeast in the world is a dragon. If it was any other megabeast, you would've gotten "Age of the Bronze Colossus", "The Roc Age", etc. - in other words, it's just an instance of "Age of (Megabeast's/Demon's name/title)". --Quietust 12:58, 25 October 2011 (UTC)
- Could this not just be an age where there is only one "power" (megabeast v titan etc), and it happens to be a dragon? Kalon 05:13, 26 October 2011 (UTC)
[WORLD_GEN] [TITLE:DRACONIC ODDNESS] [SEED:4294967295] [HISTORY_SEED:4294967295] [NAME_SEED:4294967295] [CREATURE_SEED:4294967295] [DIM:33:33] [EMBARK_POINTS:1274] [END_YEAR:500] [BEAST_END_YEAR:50:90] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:80:350:100:15] [RAINFALL:10:100:51:51] [TEMPERATURE:25:75:0:0] [DRAINAGE:33:100:51:51] [VOLCANISM:0:100:51:51] [SAVAGERY:0:0:51:51] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:0:0:0:0:0] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:2:4] [MINERAL_SCARCITY:500] [MEGABEAST_CAP:1] [SEMIMEGABEAST_CAP:2] [TITAN_NUMBER:0] [TITAN_ATTACK_TRIGGER:120:0:200000] [DEMON_NUMBER:0] [NIGHT_CREATURE_NUMBER:52] [GOOD_SQ_COUNTS:1:16:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:1] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:20] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:40:40] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:80] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:80] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:20] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:10] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:1] [NON_MOUNTAIN_CAVE_MIN:3] [ALL_CAVES_VISIBLE:1] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:5] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:5] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
The Second Age of Myth[edit]
I just generated a world that ended in "The Second Age of Myth." I know what causes the age of myth, but the whole Second thing throws me off. I can't find any information on it at all. According to legends, it went from the First Age of Myth to the Age of Legends, then to the Second Age of Myth, all in the span of 250 years. Anybody have any ideas? --Apocrypha 22:45, 5 December 2011 (UTC)
- Sorry to double post, but I've had a second occurence of this tonight with the same parameters. I seem to be unable to upload a screenshot, but I do have the parameters I've been using.--Apocrypha 23:38, 5 December 2011 (UTC)
[TITLE:VOLCANIC] [DIM:129:129] [EMBARK_POINTS:1274] [END_YEAR:250] [BEAST_END_YEAR:180:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:1:400:401:401] [RAINFALL:0:100:200:200] [TEMPERATURE:25:75:200:200] [DRAINAGE:0:100:200:200] [VOLCANISM:0:100:200:200] [SAVAGERY:0:100:200:200] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:750] [MEGABEAST_CAP:18] [SEMIMEGABEAST_CAP:37] [TITAN_NUMBER:9] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:28] [NIGHT_CREATURE_NUMBER:28] [GOOD_SQ_COUNTS:25:251:503] [EVIL_SQ_COUNTS:25:251:503] [PEAK_NUMBER_MIN:12] [PARTIAL_OCEAN_EDGE_MIN:1] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:10] [REGION_COUNTS:SWAMP:260:1:1] [REGION_COUNTS:DESERT:260:1:1] [REGION_COUNTS:FOREST:1040:3:3] [REGION_COUNTS:MOUNTAINS:2080:2:2] [REGION_COUNTS:OCEAN:2080:1:1] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:2080:3:3] [REGION_COUNTS:HILLS:2080:3:3] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:100:100] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:25] [NON_MOUNTAIN_CAVE_MIN:50] [ALL_CAVES_VISIBLE:1] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:40] [TOTAL_CIV_POPULATION:15000]
- I would guess the calculations for whether to declare an Age of Myth or Age of Legends is percentage-based. So if many megabeasts are slain, the world enters an Age of Legends due to the reduced amount of megabeasts. If a large amount of civilized creatures die for some reason, that means the percentage of megabeasts is high again, turning it back into an Age of Myth.