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v0.31 Talk:Floodgate

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Jamming Floodgates, Unjamming Them[edit]

There is some question for verification of whether or not floodgates in 2010 re-shut themselves without needing an additional "close" input. If you see the version of the page that was there before my edits, someone has left info claiming that it is the case and that it indeed changed from 40d, but no citation. Someone please verify. Minus 06:33, 21 May 2010 (UTC)

It is useful to note that dwarves will not be crushed by jammed floodgates as they would with bridges thus enabling your miner to dig into fluids without spillage by ensuring the gate is triggered while Urist McMiner is in position on his dig square. I had engineered a set of levers and gate to breach a magma tube. It is a frustrating and difficult 2-dwarf job. I will try a pressure plate paired with a burrow order, next time.

Yup, verified it will close by itself once the blocking materials are removed, unlike in 40d. Used 31.18, vermin corpses as blocking material, dumped the corpses into the open gate and turned the lever, waited for it to shut and noted it haven't. Dumped the corpses away and as soon as the last hauler took it out and left the square the gate's in, the gate closed shut without additional input. Noting for future readers. AutomataKittay 13:52, 16 June 2011 (UTC)

Building Floodgates on Floors[edit]

Floors will count as an item blocking it, jamming any floodgate you build on top. Is this worth adding to the main article, or is it taken pretty much as read (as it does say 'all items')? I assumed that floors wouldn't block them after reading this, but it seems I was wrong.

That seems counter-intuitive to me as well, and possibly a bug. --Jwest23
You're doing something wrong - I just built a floodgate on a constructed floor and was able to open/close it just fine. --Quietust 20:22, 25 October 2010 (UTC)
Yes, but have you tried constructing a floor on top of a floodgate? 173.14.75.181 20:48, 25 October 2010 (UTC)