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v0.31 Talk:Material token
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spec_heat heatdam_point colddam_point ignite_point melting_point boiling_point fixed_temp solid_density liquid_density material_value "rock" 1000 NONE NONE NONE 11500 13000 NONE 2000 2000 1 amber 1000 11000 NONE NONE NONE NONE NONE 1200 NONE 2 coral 1000 10600 NONE NONE NONE NONE NONE 1200 NONE 2 green glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 2 clear glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 5 crystal glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 10 water 4181 NONE NONE NONE 10000 10180 NONE 920 1000 1 coal 409 NONE NONE 11440 NONE NONE NONE 1346 NONE 2 potash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 3 ash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1 pearlash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 4 lye 4181 NONE NONE NONE 10000 10180 NONE 920 1000 2 mud 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1 vomit 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1 salt 854 NONE NONE NONE 11442 12637 NONE 1200 1200 10 filth_b 4181 10180 NONE NONE NONE NONE NONE 1200 NONE 1 filth_y 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1 unknown subst 4181 10180 NONE NONE 10000 10180 NONE 920 1000 1 grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --Quietust 19:54, 8 September 2010 (UTC)
Effective raws can be found at hardcoded_materials.txt.