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v0.31 Talk:Room

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Do we have a need to originate an article on rooms for v0.31? It seems that, at most, we might need to modify the information regarding hospitals. If even that is necessary. --PencilinHand 14:38, 27 April 2010 (UTC)

Artifact Furniture and Room Quality[edit]

What artifact furniture counts towards room quality? An artifact floor grate will increase room quality, but an artifact animal trap will not. There needs to be a list of which artifact furniture increases room value and which does not.


Are the overall room qualities the same as before? --Skipnyip 16:37 11 August 2010

Any furniture that can be built inside the room will count towards it. Artifact doors must be set as internal before using their value.
Wall Grates must also be built inside the room. Building the Grate in a Wall between two rooms does not seem to work. Testet it today with a 120k steel wall grate. Ashameron

Nobles sharing bedrooms now[edit]

In one of my fortresses I've seen the king and consort share a bedroom (v0.31)... Is that seen more often? --MathFox 12:10, 30 May 2010 (UTC)

Details Needed[edit]

In what way is the Room Quality seen in-game? Is there a menu or hot-key that shows this information? 71.181.41.95 18:56, 10 January 2011 (UTC)

Well, I figured it out finally, and I added the information to the page, in case anyone else has the same question. 71.181.41.95

Room Size Considerations[edit]

I was testing a bit (on version 0.31.21) and found out the following:

  • The size increases up to 30 "steps" from the piece of furniture (tested with beds and tables)
  • A step can be horizontal, vertical or diagonal and it doesn't matter how many diagonal steps you take, as they keep counting as one each
  • A full-size dining room with only 1 dolomite table and completely built on sandy clay is considered as a "Grand Dining Room" (and a similar bedroom is "Grand" too). The room consists on 1 tile diagonal corridors, maximizing the amount of walls contained in the room.

--Juanm313 15:11, 4 May 2011 (UTC)