v0.34 Talk:Creature token

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Do crazed creatures refuse to attack other crazed creatures of the same species? Werebeasts don't seem to attack each other when they're the same.--HugoLuman 07:46, 7 April 2012 (UTC)

Either CASTE_SOLDIER_ALTTILE doesn't work as described or I'm doing something wrong. Example of the RAW I'm using, I've included the human to show that tile 154 works etc.

			[DESCRIPTION:A human member of the fierce barbarian tribes of the woods and glaciers.]

			[DESCRIPTION:A beastkin member of the fierce barbarian tribes of the woods and glaciers. A humanoid with the head and fur of a badger.]

- Autonomy

You have to specify CASTE_SOLDIER_ALTTILE and CASTE_SOLDIER_TILE... --Quietust 00:08, 20 April 2012 (UTC)
Thanks, much better now - Autonomy

I added links to the "attribute" and "skill token" pages in appropriate places. While modding some critters, I found it quite difficult to find the valid values for these things, hopefully this will help. 13:54, 29 April 2012 (UTC), who would be jimj316 had he bothered to create an account here


What tags would be required to create (or at least closely approximate) all the same creature behaviors/placement as each of the generated-only tags? —Andux 02:48, 4 May 2012 (UTC)


Look like it's a multipler to source BODY_SIZE tag? --Peregarrett 20:04, 20 August 2012 (UTC)

Section on Material Modification needed[edit]

This article could use a section on material modification similar to its section on tissue modification. Does anybody know enough about the topic to do this?

Here you go. Putnam 05:07, 12 January 2013 (UTC)


Do we have any more information on this tag? Natural as opposed to what? What does having this tag do for a creature? The megabeast roc has it, as does the vermin fluffy wambler - how are they 'natural'? Dwarfu 04:58, 6 March 2013 (UTC)


Before I make this change, I'm going to post this here for commentary. The DF2012:Surroundings Page is a little misleading in its chart column headers. What it lists as Benign/Neutral/Savage are all actually a range of savagery and would be more appropriately titled Low Savagery/Mid Savagery/High Savagery. This would stop the confusion of people thinking the [BENIGN] token restricts creatures to a Low Savagery environment - it does not. That token isn't used at all in selecting creatures for populations. The [SAVAGE] token does, however, restrict creatures to areas that have met the high savagery threshold. --Dwarfu 11:18, 6 March 2013 (UTC)


In trying to make certain animals breedable, I'm having some difficulties. Has anyone added the [CHILD] tag to a creature and had it successfully work yet? If so, what do I need to do beyond adding [CHILD:1] to the raw? I appear to be terrible at modding DF... 05:17, 12 April 2013 (UTC)

Found my answer while rereading the modding guide. I never gave the creature male and female castes, so it had no members that could have children. http://dwarffortresswiki.org/index.php/Modding#Creature_castes 01:47, 13 April 2013 (UTC)


In what version this tag works with CAN_LEARN creatures? I want make gremlins into goblinish cat analogue.