v0.34 Talk:Creature token

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Do crazed creatures refuse to attack other crazed creatures of the same species? Werebeasts don't seem to attack each other when they're the same.--HugoLuman 07:46, 7 April 2012 (UTC)

Either CASTE_SOLDIER_ALTTILE doesn't work as described or I'm doing something wrong. Example of the RAW I'm using, I've included the human to show that tile 154 works etc.

	[SELECT_CASTE:HUMAN_MALE]
		[SELECT_ADDITIONAL_CASTE:HUMAN_FEMALE]
			[DESCRIPTION:A human member of the fierce barbarian tribes of the woods and glaciers.]
			[CREATURE_TILE:'@']
			[CASTE_SOLDIER_TILE:154]

	[SELECT_CASTE:BADGER_MAN_MALE]
		[SELECT_ADDITIONAL_CASTE:BADGER_MAN_FEMALE]
			[DESCRIPTION:A beastkin member of the fierce barbarian tribes of the woods and glaciers. A humanoid with the head and fur of a badger.]
			[CASTE_TILE:'b']
			[CASTE_SOLDIER_ALTTILE:154]

- Autonomy

You have to specify CASTE_SOLDIER_ALTTILE and CASTE_SOLDIER_TILE... --Quietust 00:08, 20 April 2012 (UTC)
Thanks, much better now - Autonomy

I added links to the "attribute" and "skill token" pages in appropriate places. While modding some critters, I found it quite difficult to find the valid values for these things, hopefully this will help. 92.21.230.29 13:54, 29 April 2012 (UTC), who would be jimj316 had he bothered to create an account here

DEMON, TITAN, FEATURE_BEAST, etc.[edit]

What tags would be required to create (or at least closely approximate) all the same creature behaviors/placement as each of the generated-only tags? —Andux 02:48, 4 May 2012 (UTC)

CHANGE_BODY_SIZE_PERC[edit]

Look like it's a multipler to source BODY_SIZE tag? --Peregarrett 20:04, 20 August 2012 (UTC)

Section on Material Modification needed[edit]

This article could use a section on material modification similar to its section on tissue modification. Does anybody know enough about the topic to do this?

Here you go. Putnam 05:07, 12 January 2013 (UTC)

[NATURAL][edit]

Do we have any more information on this tag? Natural as opposed to what? What does having this tag do for a creature? The megabeast roc has it, as does the vermin fluffy wambler - how are they 'natural'? Dwarfu 04:58, 6 March 2013 (UTC)

[BENIGN][edit]

Before I make this change, I'm going to post this here for commentary. The DF2012:Surroundings Page is a little misleading in its chart column headers. What it lists as Benign/Neutral/Savage are all actually a range of savagery and would be more appropriately titled Low Savagery/Mid Savagery/High Savagery. This would stop the confusion of people thinking the [BENIGN] token restricts creatures to a Low Savagery environment - it does not. That token isn't used at all in selecting creatures for populations. The [SAVAGE] token does, however, restrict creatures to areas that have met the high savagery threshold. --Dwarfu 11:18, 6 March 2013 (UTC)

[CHILD][edit]

In trying to make certain animals breedable, I'm having some difficulties. Has anyone added the [CHILD] tag to a creature and had it successfully work yet? If so, what do I need to do beyond adding [CHILD:1] to the raw? I appear to be terrible at modding DF... 184.174.156.214 05:17, 12 April 2013 (UTC)

Found my answer while rereading the modding guide. I never gave the creature male and female castes, so it had no members that could have children. http://dwarffortresswiki.org/index.php/Modding#Creature_castes 184.174.156.214 01:47, 13 April 2013 (UTC)

[HUNTS_VERMIN][edit]

In what version this tag works with CAN_LEARN creatures? I want make gremlins into goblinish cat analogue.