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Editing 23a:Diplomat
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All of this is random, however, so while an ecstatic King meeting in a Royal Throne Room could potentially talk the Elven diplomat into parting with '''193''' trees in a single year, it's also possible he could completely fail to raise the quota above 100. | All of this is random, however, so while an ecstatic King meeting in a Royal Throne Room could potentially talk the Elven diplomat into parting with '''193''' trees in a single year, it's also possible he could completely fail to raise the quota above 100. | ||
− | == | + | == Diplomacy == |
− | In the world of Dwarf Fortress, diplomacy is ultimately based on math. Between any two civilizations, there will be a | + | In the world of Dwarf Fortress, diplomacy is ultimately based on math. Between any two civilizations, there will be a Happiness number and an Anger number, and each of these start at zero and go up or down based on recent interactions between the civilizations in question. |
− | + | Happiness determines whether a civilization will send you a Caravan, and for Dwarves and Humans (but not Elves) it determines how large that caravan will be: | |
* Below -30, the civilization will not send a caravan | * Below -30, the civilization will not send a caravan | ||
* At 0 or below, caravans will only bring 2 [[mule]]s and/or [[wagon]]s, each carrying a modest amount of trade goods | * At 0 or below, caravans will only bring 2 [[mule]]s and/or [[wagon]]s, each carrying a modest amount of trade goods | ||
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* At 16 or higher, you can expect 4-8 mules and/or wagons, all packed with trade goods | * At 16 or higher, you can expect 4-8 mules and/or wagons, all packed with trade goods | ||
− | With Human caravans, | + | With Human caravans, Happiness also determines which merchant noble will accompany the caravan: |
* At 4 or below, the [[Guild representative]] will meet with your [[Broker]] | * At 4 or below, the [[Guild representative]] will meet with your [[Broker]] | ||
* At 5-9, the [[Merchant baron]] will meet with your [[Trade minister]], if you have one | * At 5-9, the [[Merchant baron]] will meet with your [[Trade minister]], if you have one | ||
* At 10 or higher, the [[Merchant prince]] will meet with your [[Guildmaster]], if you have one | * At 10 or higher, the [[Merchant prince]] will meet with your [[Guildmaster]], if you have one | ||
− | + | Anger determines whether a civilization will send you a Siege, and with the Elves it determines how large those sieges will be: | |
* At 10 or higher, you will be attacked instead of receiving a caravan | * At 10 or higher, you will be attacked instead of receiving a caravan | ||
* At 9 or lower, they will send their Diplomat to visit your fortress and potentially negotiate a peace treaty | * At 9 or lower, they will send their Diplomat to visit your fortress and potentially negotiate a peace treaty | ||
− | Depending on how you interact with your neighbors, their | + | Depending on how you interact with your neighbors, their Happiness and Anger numbers will increase and decrease as follows: |
− | * First contact failed (Elves only): -5 | + | * First contact failed (Elves only): -5 happiness, +20 anger |
− | * [[Diplomat]] killed: -5 | + | * [[Diplomat]] killed: -5 happiness, +20 anger |
− | * Voided agreements upon diplomat death: -10 | + | * Voided agreements upon diplomat death: -10 happiness, +10 anger |
* Merchant visit ('''partially broken''' - see below) | * Merchant visit ('''partially broken''' - see below) | ||
− | ** Smooth trading: +5 | + | ** Smooth trading: +5 happiness, -2 anger |
− | ** Caravan destroyed with no survivors: -25 | + | ** Caravan destroyed with no survivors: -25 happiness, +12 anger |
− | ** Merchants injured but caravan survived: -10 | + | ** Merchants injured but caravan survived: -10 happiness, +5 anger |
− | ** Trade goods seized or otherwise lost: -15 | + | ** Trade goods seized or otherwise lost: -15 happiness, +7 anger |
− | ** Merchants offended (Elves only): -10 | + | ** Merchants offended (Elves only): -10 happiness, +5 anger |
− | * Elven lumber quota refused: -1 | + | * Elven lumber quota refused: -1 happiness, +3 anger |
− | * Elven lumber quota agreed upon: +1 | + | * Elven lumber quota agreed upon: +1 happiness, -1 anger |
* Elven lumber quota concluded | * Elven lumber quota concluded | ||
− | ** Cut less than 50% of quota: +5 | + | ** Cut less than 50% of quota: +5 happiness, -5 anger |
− | ** Cut 50-74% of quota: +3 | + | ** Cut 50-74% of quota: +3 happiness, -3 anger |
− | ** Cut 75-100% of quota: +1 | + | ** Cut 75-100% of quota: +1 happiness, -1 anger |
− | ** Cut 101-125% of quota: -1 | + | ** Cut 101-125% of quota: -1 happiness, +1 anger |
− | ** Cut 126-150% of quota: -3 | + | ** Cut 126-150% of quota: -3 happiness, +3 anger |
− | ** Cut more than 150% of quota: -5 | + | ** Cut more than 150% of quota: -5 happiness, +5 anger |
− | * Peace treaty accepted: +10 | + | * Peace treaty accepted: +10 happiness, -20 anger |
− | * Peace treaty rejected: -5 | + | * Peace treaty rejected: -5 happiness, +10 anger |
− | * Recent offerings made to caravan: -1 to -6 | + | * Recent offerings made to caravan: -1 to -6 anger |
** 1☼ - 999☼: -1 | ** 1☼ - 999☼: -1 | ||
** 1000☼ - 2499☼: -2 | ** 1000☼ - 2499☼: -2 | ||
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** 20000☼ or more: -6 | ** 20000☼ or more: -6 | ||
− | + | Happiness and anger are only applied for events which occurred during the past 10 years, and once they are more than 2 years old their strengths will be reduced by 1/8 per additional year. | |
== Bugs == | == Bugs == |