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Editing 23a:Raw adamantine
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− | {{quality|Exceptional|18:25, 8 November 2010 (UTC) | + | {{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{23a Ore|name=Raw adamantine|tile=£|color=3:7:1 |
|uses = | |uses = | ||
* [[Ore]] of [[adamantine]] | * [[Ore]] of [[adamantine]] | ||
|location = The depths | |location = The depths | ||
|wiki = no}} | |wiki = no}} | ||
+ | {{av}} | ||
+ | |||
+ | {{spoiler}} | ||
:''You have struck adamantine! Praise the miners!'' | :''You have struck adamantine! Praise the miners!'' | ||
− | Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river | + | Raw adamantine deposits are located at the far right edge of the mountain, lining an impassable chasm a short distance beyond the [[eerie glowing pit]]s located past the magma river. Unlike in later versions, unskilled miners do '''not''' have a 100% chance to successfully mine raw adamantine, so you should always ensure that only Legendary miners are allowed near raw adamantine. |
:''A miner has broken through to an expansive cave system.'' | :''A miner has broken through to an expansive cave system.'' | ||
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− | Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the | + | Once you begin mining raw adamantine, there will be a chance at each season change that the game will abruptly end with the message above (unless you are under [[siege]]); thus, if you want to keep your happy fortress running indefinitely, you must never mine '''any''' raw adamantine. |
− | The process works like this: at the end of each season, the amount of mined raw adamantine is compared to a random number between 0 and 99 | + | The process works like this: at the end of each season, the amount of mined raw adamantine is compared to a random number between 0 and 99. If the ore amount is larger, your fortress will be "too-deeped" at the end of the ''next'' season. The random number is "re-rolled" for each check, so even if you mined only one tile of adamantine, your fortress will come to an end sooner or later. |
Abandoning and reclaiming the fortress resets the timer but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out. | Abandoning and reclaiming the fortress resets the timer but not the amount of mined ore - since you arrive at the very start of the season, you have a whole season before the first check, and another one before any chance of 'too deep'. So, if you mine 100 (or more) ore, abandon the fort, then reclaim it, you'll have two seasons to do what you want. At this point, you can either abandon and reclaim again, ad infinitum, or let time run out. | ||
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If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into [[galena]]. Mysterious! | If you revisit such a fortress in adventurer mode, you will encounter the [[demon]] that was released from the abyss. If you manage to defeat it, all raw adamantine in the fortress, mined or not, will turn into [[galena]]. Mysterious! | ||
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{{stones}} | {{stones}} |