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Editing 23a:Region
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===Neutral=== | ===Neutral=== | ||
'''Neutral''' regions are the easiest to understand. They generally mimic the real world, with recognizable wildlife depending on the area. They can be quite dangerous depending on the region (much like the real world), holding anything from generally non-aggressive but physically powerful enemies such as [[gorilla]]s to the very aggressive and very dangerous [[elephant]]s. As one might expect, ''Benign Neutral'' zones are really very safe, while ''Savage Neutral'' areas can pose some major difficulties, depending on the climate. | '''Neutral''' regions are the easiest to understand. They generally mimic the real world, with recognizable wildlife depending on the area. They can be quite dangerous depending on the region (much like the real world), holding anything from generally non-aggressive but physically powerful enemies such as [[gorilla]]s to the very aggressive and very dangerous [[elephant]]s. As one might expect, ''Benign Neutral'' zones are really very safe, while ''Savage Neutral'' areas can pose some major difficulties, depending on the climate. | ||
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===Good=== | ===Good=== | ||
'''Good''' biomes tend to have less aggressive and weaker [[creature]]s. There are generally slight changes between ''Benign Good'' and ''Savage Good''. | '''Good''' biomes tend to have less aggressive and weaker [[creature]]s. There are generally slight changes between ''Benign Good'' and ''Savage Good''. | ||
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===Evil=== | ===Evil=== | ||
'''Evil''' regions are more dangerous than their ''Neutral'' and ''Good'' counterparts across the board. At their root, ''Evil'' regions are modified ''Neutral'' regions. In addition to a pack of other [[creature]]s that are nasty, dangerous, and spiteful such as [[beak dog]]s, [[harpy|harpies]], and [[ogre]]s, ''Evil'' regions modify their ''Neutral'' base by infecting many (but not all) of the indigenous [[creature]]s with various forms of [[undead|undeath]]. [[Undead]] have a resistance to piercing attacks (precluding Crossbow-heavy defenses) and are always far more aggressive than their living counterparts, and they leave a fraction of the corpse benefits (zombies fall down rotten and are unbutcherable, skeletons only leave bones). Clearly, hunting undead animals for food is pointless, and finding kills in a countryside crawling with [[undead]] is outstandingly dangerous. [[Undead]] shrubs are useless for gathering, too. Even ''Benign Evil'' is very difficult for beginning players to earn a niche to work in, so it should be reserved for a challenge play only. | '''Evil''' regions are more dangerous than their ''Neutral'' and ''Good'' counterparts across the board. At their root, ''Evil'' regions are modified ''Neutral'' regions. In addition to a pack of other [[creature]]s that are nasty, dangerous, and spiteful such as [[beak dog]]s, [[harpy|harpies]], and [[ogre]]s, ''Evil'' regions modify their ''Neutral'' base by infecting many (but not all) of the indigenous [[creature]]s with various forms of [[undead|undeath]]. [[Undead]] have a resistance to piercing attacks (precluding Crossbow-heavy defenses) and are always far more aggressive than their living counterparts, and they leave a fraction of the corpse benefits (zombies fall down rotten and are unbutcherable, skeletons only leave bones). Clearly, hunting undead animals for food is pointless, and finding kills in a countryside crawling with [[undead]] is outstandingly dangerous. [[Undead]] shrubs are useless for gathering, too. Even ''Benign Evil'' is very difficult for beginning players to earn a niche to work in, so it should be reserved for a challenge play only. | ||
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===Savage=== | ===Savage=== | ||
'''Savage''' surroundings are typically more dangerous than their Neutral or Benign counterparts, due to the creatures found therein. A savage Good region is called Protected Wilds, a savage Neutral region is called Untamed Wilds, and a savage Evil region is called (and can be truly) Terrifying. | '''Savage''' surroundings are typically more dangerous than their Neutral or Benign counterparts, due to the creatures found therein. A savage Good region is called Protected Wilds, a savage Neutral region is called Untamed Wilds, and a savage Evil region is called (and can be truly) Terrifying. | ||
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=====Distinctive fauna===== | =====Distinctive fauna===== | ||
* Animals: [[giant cheetah]], [[giant leopard]], [[giant jaguar]], [[giant tiger]], [[giant lion]], [[giant desert scorpion]], [[sasquatch]] | * Animals: [[giant cheetah]], [[giant leopard]], [[giant jaguar]], [[giant tiger]], [[giant lion]], [[giant desert scorpion]], [[sasquatch]] | ||
* Vermin: [[moghopper]], [[fox squirrel]] | * Vermin: [[moghopper]], [[fox squirrel]] | ||
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==See also== | ==See also== |