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Editing 40d:Assign animal
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− | + | You can assign a [[Dog#War dog|war dog]] or [[Dog#Hunting dog|hunting dog]] to help a dwarf out with fighting or [[hunting]], respectively. | |
− | You can | ||
====Assigning animals==== | ====Assigning animals==== | ||
− | To assign a [[dog]] {{k|v}}iew a dwarf and check | + | To assign a [[dog]] {{k|v}}iew a dwarf and check his {{k|p}}references. Then select "Work Dogs", {{k|e}}. From this menu you can assign any dogs that are available. From that point on they will follow the dwarf and cannot be unassigned. |
====Training animals==== | ====Training animals==== | ||
− | Training animals is done at the [[kennel]]s | + | Training animals is done at the [[kennel]]s |
====Guard animals==== | ====Guard animals==== | ||
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Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, {{k|q}}, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the {{k|q}} menu again to release the animal. | Once the restraint (or cage) is built select the restraint (or cage) using the "Set Building Tasks/Prefs" menu, {{k|q}}, and assign the animal to it. A dwarf will haul the animal to the restraint (or cage) and lock it in. Use the {{k|q}} menu again to release the animal. | ||
− | *Animals in cages require a dwarf to let them out, or a | + | *Animals in cages require a dwarf to let them out, or a lever connected to the cage via a mechanism, to unleash the animal within. |
*Animals in restraints need a dwarf to release them. | *Animals in restraints need a dwarf to release them. | ||
− | *Animals in restraints can move to the 8 squares | + | *Animals in restraints can move to the 8 squares surronding the restraint, animals in cages cannot move. |
− | *Animals can detect ambushing creatures and | + | *Animals can detect ambushing creatures and thieves. |
{{Military FAQ}} | {{Military FAQ}} |