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Editing 40d:Brook
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− | + | A '''brook''' is a small [[river]] that has floor tiles above it. Essentially, it flows through a small tunnel underground. The RP cause of this is that there is no good way to represent a shallow brook, which can easily be walked across, in DF. Those floor tiles are normal floor tiles – you can make a brook muddy and farm on top of it. | |
− | A '''brook''' is a small [[river]] that | ||
− | [[Water wheel | + | [[Water wheel]]s will not function if placed directly on a brook. In order to get water wheels to work, you must dig a channel through the [[floor|surface]] of the brook, which removes the floor tiles, making that part a normal river. Keep in mind that you do not need to dig a channel in order to fish: the brook is treated as normal water in this case. When mined, a brook floor tile will produce one [[stone]]. This can provide an important source of stone for maps which contain [[aquifers]] with the brook itself providing the [[water_wheel|motive force]] for [[Aquifer#The_Pump_Method|draining]] the aquifer, and the [[stone]] supplying the much needed [[mechanism]]s. |
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{{World}} | {{World}} | ||
− | + | [[Category:Map tiles]] | |
− | + | [[Category:Water bodies]] | |
− | + | [[Category:World]] |