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Editing 40d:Known bugs and issues
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− | + | == Floating Dwarves and etc == | |
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− | + | Certain situations can occur that will break pathfinding on a dwarf and leave him stranded in the air. Building a stairs to his location doesn't seem to help. | |
+ | == Floating Boulders == | ||
+ | If you dig an up ramp to a tile with boulders, then remove the up ramp, the boulders may end up floating in midair. | ||
− | == | + | == Rewalling Quirks == |
− | + | # Diagonal rewalling is silently pathblocked. | |
+ | # Rewalling from the top of a ramp is apparently silently pathblocked. | ||
− | + | == Optimal pathfinding == | |
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− | + | When digging an area from two ends (ie. farm from outside river and inside hallway) dwarves sometimes choose to start digging from the other end, causing them to run back and forth, digging just one rock at a time in worst case. | |
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− | + | == The Most Dangerous Game == | |
− | + | If you have two or more miners digging a channel, they ''will'' try to dig it under each other's feet, sending their fellows plummeting into the hole. | |
− | + | Related but not really: If you ask a dwarf to remove a floor you've built, he will -stand on it- while removing it. Problematic if, say, it's over a hundred-yard cliff. | |
− | + | == Contents Under Pressure == | |
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− | + | Melting metal items produces a crapload of metal. | |
− | + | == Making Metal Bars == | |
− | : | + | At [[Talk:Galena]] a bug is mentioned that apparently gives you less metal bars than you should have when producing them at a smelter. I havent confirmed it though. --[[User:Mizipzor|Mizipzor]] 17:35, 31 October 2007 (EDT) |
− | === | + | == Ducky Go Down The Hoooole == |
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− | + | Wells crash the game now and then. | |
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