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Editing 40d:Metalsmith's forge
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− | + | {{Workshop|name=Metalsmith's forge|key=f|job= Weaponsmith, Armorsmith, Metalsmith, Crossbow-making | |
− | {{Workshop|name=Metalsmith's forge|key=f | ||
− | |job= | ||
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|construction= | |construction= | ||
− | * [[ | + | * [[Stone]] or [[block|Stone blocks]] |
− | * [[ | + | * [[Anvil]] |
|construction_job= | |construction_job= | ||
* [[Weaponsmith|Weaponsmithing]] | * [[Weaponsmith|Weaponsmithing]] | ||
* [[Armorsmith|Armoring]] | * [[Armorsmith|Armoring]] | ||
− | * [[ | + | * [[Metalsmith|Blacksmithing]] |
* [[Metal crafter|Metalcrafting]] | * [[Metal crafter|Metalcrafting]] | ||
+ | * [[Crossbow-making]] | ||
|use= | |use= | ||
− | * [[ | + | * [[metal|Metal bars]] |
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|production= | |production= | ||
− | *[[ | + | *[[Chain]] |
− | *[[ | + | *[[Crafts]] - X3 from one metal bar. |
− | *[[Goblet]] | + | *[[Goblet]] |
*[[Toy]] | *[[Toy]] | ||
*[[Instrument]] | *[[Instrument]] | ||
− | *[[Flask]] | + | *[[Flask]] |
− | *[[ | + | *[[Coins]] |
− | *[[Stud | + | *[[Stud]] |
− | + | }} | |
− | }} | ||
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− | + | The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]], which you start with by default, using 1000 [[starting point]]s. If you don't bring an anvil, you are usually able to trade for one with the dwarven (autumn) and human [[caravan]] that often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. If not, you may also request one from the [[dwarven liaison]] or human [[guild representative]], if you are willing to pay an increased price to guarantee that at least one anvil arrives in the second year/third year. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity. | |
− | + | ==Workshop Skills== | |
+ | The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are: | ||
+ | *[[Weaponsmith|Weaponsmithing]] -- weapons and bolts | ||
+ | *[[Armorsmith|Armoring]] -- armor | ||
+ | *[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]], [[Coins]], and [[chain]]s | ||
+ | *[[Crossbow-making]] -- crossbows (as of 38c, crossbows seem to require weaponsmithing to construct) | ||
+ | *[[Trapping]] -- animal traps (possibly a bug) | ||
+ | *[[Metalsmith|Blacksmithing]] -- All furniture (except chains) and blocks | ||
− | + | == Weapons == | |
− | + | [[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are: | |
* [[Battle axe]] | * [[Battle axe]] | ||
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* [[Spear]] | * [[Spear]] | ||
* [[Mace]] | * [[Mace]] | ||
− | * [[Crossbow]] | + | * [[Crossbow]] |
− | * [[Pick]] | + | * [[Pick]] |
− | * [[ | + | * [[Bolts]] (a stack of 25 will be produced) |
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− | + | However, note that crossbows and picks cannot be forged out of silver. | |
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== Armor == | == Armor == | ||
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* [[Plate mail]] (3 [[metal]] bars) | * [[Plate mail]] (3 [[metal]] bars) | ||
− | * [[Chain mail]] (2 metal [[ | + | * [[Chain mail]] (2 metal [[bars]]) |
* [[Greaves]] (2 metal bars) | * [[Greaves]] (2 metal bars) | ||
* [[Leggings]] | * [[Leggings]] | ||
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* [[Cap]] | * [[Cap]] | ||
* [[Gauntlet]] | * [[Gauntlet]] | ||
− | * [[High boot]] | + | * [[High boot|High boots]] |
− | * [[Low boot]] | + | * [[Low boot|Low boots]] |
* [[Shield]] | * [[Shield]] | ||
* [[Buckler]] | * [[Buckler]] | ||
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== Furniture == | == Furniture == | ||
− | [[Furniture]] can forged from any non | + | [[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge: |
* [[Cage]] | * [[Cage]] | ||
− | * [[ | + | * [[Chain]] (1 metal bar) |
− | * [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the | + | * [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors) |
* [[Bucket]] (1 metal bar) | * [[Bucket]] (1 metal bar) | ||
* [[Barrel]] | * [[Barrel]] | ||
* [[Armor stand]] | * [[Armor stand]] | ||
− | * Metal [[block]] (1 metal bar) | + | * Metal [[block]]s (1 metal bar) |
* [[Door]] | * [[Door]] | ||
* [[Floodgate]] | * [[Floodgate]] | ||
− | * [[Hatch | + | * [[Hatch Cover]] |
* [[Grate]] | * [[Grate]] | ||
* [[Statue]] | * [[Statue]] | ||
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* [[Weapon rack]] | * [[Weapon rack]] | ||
* [[Bin]] | * [[Bin]] | ||
− | * [[Pipe | + | * [[Pipe Section]] |
+ | |||
+ | All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks. | ||
+ | |||
+ | == Siege Equipment == | ||
− | + | [[Siege equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]]. Only one piece of siege equipment can be forged: the [[Ballista arrowhead]], which requires 3 [[metal]] [[bars]]. These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[Ballista arrow]]. It is also possible to make pure wooden ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]]. Smithing arrowheads seems to require both the [[Weaponsmith|Weapon smithing]] and [[Metal crafter|Metal Crafting]] skills turned on. | |
− | + | == Trap Components == | |
− | + | [[Trap]] components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include: | |
− | + | * [[Giant axe blade]] | |
+ | * [[Enormous corkscrew]] | ||
+ | * [[Spiked ball]] | ||
+ | * [[Large, serrated disc]] | ||
+ | * [[Menacing spike]] | ||
− | * [[ | + | Note that each requires 2 [[bars]] of [[metal]] to forge. |
+ | |||
+ | Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each. | ||
+ | |||
+ | == Finished Goods == | ||
+ | |||
+ | Other objects can be forged from all [[metal]]s except [[pig iron]]. They are: | ||
+ | |||
+ | * [[Chain]] | ||
+ | * [[Anvil]] ([[iron]], [[steel]] or [[adamantine]]) | ||
* [[Craft]]s | * [[Craft]]s | ||
− | * [[Goblet]] | + | * [[Goblet]] |
* [[Toy]] | * [[Toy]] | ||
* [[Instrument]] | * [[Instrument]] | ||
* [[Flask]]s | * [[Flask]]s | ||
− | * Minted [[ | + | * Minted [[Coins]] |
* [[Stud]] an item with metal | * [[Stud]] an item with metal | ||
− | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]]s (such as [[ | + | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]]s (such as [[Jeweler's workshop|encrusting with gems]], [[Craftsdwarf's workshop|decorating with bone]] or [[Craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel. |
+ | |||
+ | In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges. | ||
+ | |||
+ | == Metal Clothing == | ||
+ | |||
+ | [[Adamantine]] can be used to make anything, even lightweight clothing. | ||
+ | All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it. | ||
− | == | + | == Skills Used == |
− | [[ | + | * [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s |
+ | * [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils. | ||
+ | * [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[Siege equipment]]? | ||
+ | * [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]] | ||
+ | * [[Skills#Armorsmith|Armorsmith]]: All [[armor]] | ||
+ | * [[Skills#Trapper|Trapper]]: [[Animal trap]]s | ||
+ | Note: This section is a work in progress; it needs further data and correction. | ||
== Links == | == Links == | ||
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{{Workshops}} | {{Workshops}} | ||
+ | [[Category:Buildings]] | ||
+ | [[Category:Workshops]] |