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40d Talk:Metalsmith's forge

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I don't think pages like this need the Building template, maybe 'workshops', but is a related article on Cave-in's really necessary for a metalsmith's workshop? I think the building template is too bulky to be used on this page. --Markavian

Crossbows[edit]

  • TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --Markavian.
I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop. I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order. His only other skill activated was carpentry and woodcutting.--Chthon 11:56, 7 November 2007 (EST)
I was tryig to make some crossbows and couldn't figure it out until I realized that they use crossbowmaking. When I turned the skill on my weaponsmith made them. Mindsnap 15:23, 3 December 2007 (EST)
In my 38c game, making crossbows at the forge requires weaponsmithing to start the job. I'm unclear as to whether the crossbow making skill figures into this at all. I have heard that high crossbow making skill gives a better result at the forge, but I am skeptical. Are there any other cases where a secondary skill figures into the quality of an object produced? Tulthix 12:58, 2 April 2008 (EDT)
  • TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting
Keep hard information on the article pages and discussion on the discussion pages please. --Ikkonoishi 15:14, 7 November 2007 (EST)

Recommended Merger[edit]

The information in this page and Metalsmith needs to be merged. That one seems to have more info in it so I recommend keeping it, and making this redirect. (The previous unsigned comment was added by Ikkonoishi.)

But metalsmith's forge is the proper name for the page. Why not make Metalsmith a redirect and move its contents here? --GreyMario 21:50, 18 November 2007 (EST)
This page should be mostly replaced with the information on the Metalsmith page, and Metalsmith should redirect to here since the information pulled from the Metalsmith page would contain required information relating to the metalsmithing skill. That is what I would like to see, and I will do this in a few days myself if there are no disagreements. Please offer any other suggestions that you can think of. FFLaguna 18:37, 2 December 2007 (EST)
I don't think this page should not redirect to Metalsmith because it contains information about other smithing skills that aren't directly relevant to Metalsmithing. As such, I think it logical that they should either redirect here, or the Metalsmith page be stripped down to a simple description of: 'A metalsmith is a dwarf with the X skill capable of creating items in the Metalsmith's forge.' I'd argue the workshop template shouldn't be on the metalsmith's page because it isn't a workshop page. --Markavian 16:51, 4 December 2007 (EST)

Blacksmithing[edit]

I believe that this is used to make furniture and essentially all non-weapon/militaty/craft goods at the forge. The current reference to "iron working" is misleading as they can work with materials other than iron. Mindsnap 15:23, 3 December 2007 (EST)

Fix some links[edit]

I was looking at this page and it looks good, but some of the links arent correct, such as the "bars" link at the end of the furniture section, it takes you to the bars link but not the metals page. I think We should change that.

Metal clothing skill?[edit]

Maybe I'm not reading closely enough, but I can't tell what skill is used to forge adamantine clothing. -Dolohov 21:55, 7 September 2008 (EDT)

Wow, a year later and I'm wondering the same thing. Ok, time to tell someone to make some and see what happens... --Squirrelloid 09:29, 23 October 2009 (UTC)
So, my legendary armorer used his armoring skill to make an adamantine robe. It required 6 pieces of cloth. WARNING: Adamantine clothing is priced wrong! He used ~56,000 dwarfbucks of (Dyed!) adamantine cloth to make an adamantine robe worth a mere 15,000 dwarfbucks. Among other likely issues, adamantine clothes do not seem to retain information on dye, dye quality, or cloth quality (unlike regular clothing), which means they lose a lot of value in quality modifiers, especially the cloth quality. My 2 adamantine robes shall be a tribute to my decadence! --Squirrelloid 10:43, 23 October 2009 (UTC)

anvil information[edit]

there is a big chunk of information in the lead section that really belongs in the anvil article - cost, the fact that steel anvils are no more effective than iron, etc.

I'm removing it because, it's in the wrong article. Anvil is already linked to.GarrieIrons 08:24, 19 September 2008 (EDT)

mini-forge?[edit]

I'm noticing I have some kind of item in my stock piles called a mini-forge. What is this? It doesn't seem to have any kind of article.unsigned comment by DimensionWarped

try searching for "toy". It is basically useless until the economy starts. also, sign posts with -- (two dashes) and ~ ~ ~ ~ (four tildes) --Destor 22:16, 1 December 2008 (EST)

It's a toy, yes, and indeed useless.--Maximus 01:02, 2 December 2008 (EST)

Lets look at Metal industry[edit]

Because it's missing.

A temporary redirect to here might work, 90% of the information on most of the industry pages is HERE already. We can hammer on somebody to make the image and put that on Metal Industry latter. --Nightwind 03:39, 1 May 2009 (UTC)