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Editing 40d:Metalsmith's forge

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{{Quality|Masterwork}}
 
 
{{Workshop|name=Metalsmith's forge|key=f
 
{{Workshop|name=Metalsmith's forge|key=f
 
|job=
 
|job=
* [[Weaponsmith|Weaponsmithing]]
+
* [[Weaponsmith]]ing
 
* [[Armorsmith|Armoring]]
 
* [[Armorsmith|Armoring]]
* [[Blacksmith|Blacksmithing]]
+
* [[Metalsmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
 
|construction=
 
|construction=
* [[Fire-safe]] [[anvil]]
+
* [[Stone]] or [[block|Stone blocks]]
* [[Fire-safe]] [[building material]] (non-[[economic]])
+
* [[Metal]] [[bar]]
 +
* [[Anvil]]
 
|construction_job=
 
|construction_job=
* [[Weaponsmith|Weaponsmithing]]
+
* [[Weaponsmith]]ing
 
* [[Armorsmith|Armoring]]
 
* [[Armorsmith|Armoring]]
* [[Blacksmith|Blacksmithing]]
+
* [[Metalsmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
 
|use=
 
|use=
* [[Coke]] or [[Charcoal]] ([[Fuel]])
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* [[metal|Metal bars]]
* [[Metal]] [[bar]]s
 
 
|production=
 
|production=
*[[Restraint|Chain]]
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*[[Chain]]
*[[Craft]]s - X3 from one metal bar.
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*[[Crafts]] - X3 from one metal bar.
 
*[[Goblet]]s - X3 from one metal bar.
 
*[[Goblet]]s - X3 from one metal bar.
 
*[[Toy]]
 
*[[Toy]]
 
*[[Instrument]]
 
*[[Instrument]]
 
*[[Flask]]s - X3 from one metal bar.
 
*[[Flask]]s - X3 from one metal bar.
*[[Coin]]s - X500 from one metal bar.
+
*[[Coins]]
 
*[[Stud|Studding]]
 
*[[Stud|Studding]]
 
*[[Furniture]]
 
*[[Furniture]]
}}{{av}}
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}}
  
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coin]]s, [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. All anvils are equally effective.
+
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have [[fire-safe materials]] and an [[anvil]], which you start with by default, using 1000 [[starting builds|starting points]]. Steel and iron anvils are equally effective.{{version|0.28.181.40d}}
  
 
==Workshop labors and skills==
 
==Workshop labors and skills==
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
 
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
  
*[[Weaponsmith|Weaponsmithing]] -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
+
*[[Weaponsmith]]ing -- [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
 
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
*[[Metal crafter|Metalcrafting]] -- [[Restraint|chains]], and everything in the "Other Objects" category ([[craft]]s, [[coin]]s, [[goblet]]s, [[stud|studding]], etc.), except anvils
+
*[[Metal crafter|Metalcrafting]] -- everything in the "Other Objects" category except anvils ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.) and [[chain]]s
 
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
 
*[[Trapping]] -- [[animal trap]]s (this is a long-standing quirk)
*[[Blacksmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
+
*[[Metalsmith|Blacksmithing]] -- All [[furniture]] except chains and animal traps; [[anvil]]s; [[block]]s
  
 
== Weapons, trap components, and siege equipment ==
 
== Weapons, trap components, and siege equipment ==
  
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith|weaponsmithing]] labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
+
[[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith]]ing labor.  They can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], each using the [[weaponsmithing]] labor.  
  
 
=== Weapons ===
 
=== Weapons ===
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* [[Crossbow]]*
 
* [[Crossbow]]*
 
* [[Pick]]*
 
* [[Pick]]*
* [[Bolt]]s (a stack of 25 will be produced)
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* [[Bolts]] (a stack of 25 will be produced)
 
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
 
<nowiki>*</nowiki> Crossbows and picks cannot be made out of [[silver]].
  
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Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
 
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]].  All trap weapons can also be made out of [[glass]].
  
[[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals.
+
[[Mechanisms]] also can be made via the "Trap Components" menu of a forge, though only from adamantine wafers -- no other metals. (What labor/skill is used?)
  
 
=== Siege equipment ===
 
=== Siege equipment ===
  
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
+
There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires three metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[ballista arrow]].  It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].
  
 
== Armor ==
 
== Armor ==
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* [[Plate mail]] (3 [[metal]] bars)
 
* [[Plate mail]] (3 [[metal]] bars)
* [[Chain mail]] (2 metal [[bar]]s)
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* [[Chain mail]] (2 metal [[bars]])
 
* [[Greaves]] (2 metal bars)
 
* [[Greaves]] (2 metal bars)
 
* [[Leggings]]
 
* [[Leggings]]
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* [[Cage]]
 
* [[Cage]]
* [[Restraint|Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
+
* [[Chain]] (1 metal bar) (requires the [[metalcrafting]] labor)
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the [[metalsmith]] labors)
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* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
 
* [[Bucket]] (1 metal bar)
 
* [[Bucket]] (1 metal bar)
 
* [[Barrel]]
 
* [[Barrel]]
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* [[Pipe section]]
 
* [[Pipe section]]
  
All metal furniture requires three [[bar]]s to forge except where otherwise noted.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains ([[metalcrafting]]) and animal traps ([[trapping]]).
+
All metal furniture requires three [[bars]] to forge except for chains, animal traps, buckets and blocks.  The [[blacksmithing]] labor (and its corresponding skill, metalsmith) is used to create everything except chains and animal traps.
  
In addition, three [[bar]]s of [[iron]] or [[steel]] (or 9 [[adamantine]] wafers) can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
+
In addition, three [[bars]] of [[iron]], [[steel]], or [[adamantine]] can be used to forge [[anvil]]s (via the "Other Objects" menu), which are used in the construction of additional forges.
  
 
== Finished goods ==
 
== Finished goods ==
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Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
 
Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are:
  
* [[Restraint|Chain]]
+
* [[Chain]]
* [[Craft]]s
+
* [[Crafts]]
 
* [[Goblet]]s
 
* [[Goblet]]s
 
* [[Toy]]
 
* [[Toy]]
 
* [[Instrument]]
 
* [[Instrument]]
 
* [[Flask]]s
 
* [[Flask]]s
* Minted [[coin]]s
+
* Minted [[coins]]
 
* [[Stud]] an item with metal
 
* [[Stud]] an item with metal
  

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