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Editing 40d:Region
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− | + | A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a large world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total ''before'' you take Z-layers into account. | |
− | A | ||
− | Each region is made up of several [[ | + | Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilization]]s. Some information on what the region contains can be gathered from the [[Map legend]]. |
− | + | == Choosing a Region == | |
− | + | When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different [[creatures]], [[tree]]s, or no trees, (depending on how mountainous the region is), different climates, maybe a source of [[water]], and either good or evil alignment. | |
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− | == Choosing | ||
− | When starting a new fortress, the game allows you to choose almost any regions on the world map. Different regions have different [[ | ||
A rough list of region types follows. The combination of these factors help make each game unique. | A rough list of region types follows. The combination of these factors help make each game unique. | ||
− | == Biomes == | + | === Summary of Biomes === |
− | ''See [[ | + | ''See [[biomes]] for a complete list of combinations.'' |
* [[Mountain]] | * [[Mountain]] | ||
* [[Temperate]] | * [[Temperate]] | ||
* [[Tropical]] | * [[Tropical]] | ||
* [[Broadleaf forest]] | * [[Broadleaf forest]] | ||
− | * [[ | + | * [[Conifer forest]] |
* [[Savanna]] | * [[Savanna]] | ||
* [[Shrubland]] | * [[Shrubland]] | ||
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* [[Tundra]] | * [[Tundra]] | ||
− | === Temperature | + | === Temperature === |
− | ''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- | + | ''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- dragons will get you.'' |
* Freezing | * Freezing | ||
* Cold | * Cold | ||
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* Scorching | * Scorching | ||
− | In colder | + | In colder environments, surface water will freeze for more of the year. |
− | In hotter environments, surface water may evaporate faster than it is replaced by rainfall (so if there is no [[brook]] or [[river]] then there may be no source of water after a few months) | + | In hotter environments, surface water may evaporate faster than it is replaced by rainfall. (so if there is no [[brook]] or [[river]] then there may be no source of water after a few months) |
=== Trees === | === Trees === | ||
− | ''[[Tree]]s are | + | ''[[Tree]]s are good for [[wood]].'' |
* <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | * <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | ||
* <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | * <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | ||
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=== Other Vegetation === | === Other Vegetation === | ||
− | ''Other means [[shrub]]s and bushes, or maybe cacti | + | ''Other means [[shrub]]s and bushes, or maybe cacti.'' |
* <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | * <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | ||
* <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | * <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | ||
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* <span style="background-color:black;color:Lime;font-family:Courier New"> Thick </span> | * <span style="background-color:black;color:Lime;font-family:Courier New"> Thick </span> | ||
− | == Surroundings == | + | === Surroundings === |
− | Surroundings | + | Surroundings affects the types of plant life and wild [[animals]] which will appear in play. |
− | + | {| style="border: 0px; padding: 0px; margin: 0px; background: black" | |
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| || <span style="color: #fff">'''Benign'''</span> || <span style="color: #fff">'''Neutral'''</span> || <span style="color: #fff">'''Savage'''</span> | | || <span style="color: #fff">'''Benign'''</span> || <span style="color: #fff">'''Neutral'''</span> || <span style="color: #fff">'''Savage'''</span> | ||
|- | |- | ||
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− | + | * ''Note:'' With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). Keep in mind this is totally awesome. | |
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==See also== | ==See also== | ||
− | * [[ | + | * [[Biomes]] |
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+ | {{World}} | ||
− | + | [[Category:World]] | |
− |