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− | + | A '''region''' is an area of the world that you may select when choosing a location for your fort. One region occupies one tile in the middle embark map (accordingly titled ''Region'') and is shown in detail in the left ''Local'' map where you pick your actual site map from. There are 256x256 = 65536 regions in a large world. Each one is composed of 16x16 = 256 '''blocks''' (or '''area blocks''') of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total ''before'' you take Z-layers into account. | |
− | A '''region''' is an area of the world that you may select when choosing a location for your fort. | ||
− | Each region is made up of several [[ | + | Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[Regions#Surroundings|good]] or [[Regions#Surroundings|evil]] [[civilization]]s. Some information on what the region contains can be gathered from the [[Map legend]]. |
− | '''Surroundings''' affect the types of [[plant]] life, wild [[ | + | '''Surroundings''' affect the types of [[plant]] life, wild [[animals]] and [[creatures]] which will appear in play within a given biome. It is possible to start a [[fortress]] that overlaps multiple alignment types (for example good, evil, savage, and benign). Keep in mind this is generally desired, as it provides diversity in your little corner of the world. |
− | + | = Choosing a Region = | |
− | + | When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different [[creatures]], [[tree]]s (or lack of same, depending on how mountainous, dry or hot the region is), different climates, maybe a source of [[water]] (fresh or salt), and alignments ranging from good to evil and benign to savage. | |
− | |||
− | When starting a new fortress, the game allows you to choose almost any regions on the world map. Different regions have different [[ | ||
A rough list of region types follows. The combination of these factors help make each game unique. | A rough list of region types follows. The combination of these factors help make each game unique. | ||
− | == Biomes == | + | == Summary of Biomes == |
− | ''See [[ | + | ''See [[biomes]] for a complete list of combinations.'' |
* [[Mountain]] | * [[Mountain]] | ||
* [[Temperate]] | * [[Temperate]] | ||
* [[Tropical]] | * [[Tropical]] | ||
* [[Broadleaf forest]] | * [[Broadleaf forest]] | ||
− | * [[ | + | * [[Conifer forest]] |
* [[Savanna]] | * [[Savanna]] | ||
* [[Shrubland]] | * [[Shrubland]] | ||
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* [[Tundra]] | * [[Tundra]] | ||
− | === Temperature | + | === Temperature === |
''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- [[dragon]]s will get you.'' | ''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- [[dragon]]s will get you.'' | ||
* Freezing | * Freezing | ||
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=== Trees === | === Trees === | ||
− | ''[[Tree]]s are | + | ''[[Tree]]s are good for [[wood]].'' |
* <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | * <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | ||
* <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | * <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | ||
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=== Other Vegetation === | === Other Vegetation === | ||
− | ''Other means [[shrub]]s and bushes, or maybe cacti | + | ''Other means [[shrub]]s and bushes, or maybe cacti.'' |
* <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | * <span style="background-color:black;color:Red;font-family:Courier New"> None </span> | ||
* <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | * <span style="background-color:black;color:Yellow;font-family:Courier New"> Scarce </span> | ||
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== Surroundings == | == Surroundings == | ||
− | Surroundings affect the types of plant life and wild [[ | + | [[Surroundings]] affect the types of plant life and wild [[animals]] which will appear in play. It is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). |
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− | Some plants and animals are unique to a certain type of surroundings and will only be found if those surroundings are present (somewhere) on the map. The [[ | + | Some plants and animals are unique to a certain type of surroundings and will only be found if those surroundings are present (somewhere) on the map. The [[creatures]] article has an Alignment heading that will tell you whether or not a creature can possibly show up in a specific alignment. Note that most creatures also require a specific [[climate]] to spawn in. Again, it's important to check the specific biomes making up your site. Once a [[creature]] spawns on the map, it is under no compunction to stay in its own biome and can roam as it pleases. Because of this, the specifics of what means what can be difficult to pin down sometimes. |
===Neutral=== | ===Neutral=== | ||
− | '''Neutral''' regions are the easiest to understand. They generally mimic the real world, with recognizable wildlife depending on the area. They can be quite dangerous depending on the region (much like the real world), holding anything from generally non-aggressive but physically powerful enemies such as [[gorilla]]s and [[ | + | '''Neutral''' regions are the easiest to understand. They generally mimic the real world, with recognizable wildlife depending on the area. They can be quite dangerous depending on the region (much like the real world), holding anything from generally non-aggressive but physically powerful enemies such as [[gorilla]]s and [[elephants]] to the very aggressive and very dangerous [[giant eagle]]. As one might expect, ''Benign Neutral'' zones are really very safe, while ''Savage Neutral'' areas can pose some major difficulties, depending on the dominating climate and landforms. You'll find most of the standard aboveground plants in these alignments, such as [[prickle berries]], [[rope reed]], [[wild strawberries]] and the like. |
===Good=== | ===Good=== | ||
− | '''Good''' | + | '''Good''' regions tend to have less aggressive and weaker [[creatures]], exception made for the pain-in-the-ass [[unicorn]]. Good regions also support the wild [[sun berry]], which makes the best [[booze]] in the game. There are generally slight changes between ''Benign Good'' and ''Savage Good''. The only serious problem that shows up in Good regions is, again, the [[unicorn]], which shows up in ''Benign Good'' regions but not ''Neutral Good'' or ''Savage Good''. It's worth noting that [[unicorns]] require generally temperate regions, so a ''Benign Good'' zone in a cold tundra will probably not spawn [[unicorns]]. |
=====Distinctive flora & fauna===== | =====Distinctive flora & fauna===== | ||
* Animals: [[mountain gnome]], [[satyr]], [[unicorn]], [[merperson]] | * Animals: [[mountain gnome]], [[satyr]], [[unicorn]], [[merperson]] | ||
− | * Plants: [[sun berry]] | + | * Plants: [[sun berry]], [[valley herb]] |
− | * Trees: [[ | + | * Trees: [[feather tree]] |
* Vermin: [[fluffy wambler]], [[fairy]], [[pixie]] | * Vermin: [[fluffy wambler]], [[fairy]], [[pixie]] | ||
===Evil=== | ===Evil=== | ||
− | '''Evil''' regions are more dangerous than their ''Neutral'' and ''Good'' counterparts across the board. At their root, ''Evil'' regions are modified ''Neutral'' regions. In addition to a pack of other [[ | + | '''Evil''' regions are more dangerous than their ''Neutral'' and ''Good'' counterparts across the board. At their root, ''Evil'' regions are modified ''Neutral'' regions. In addition to a pack of other [[creatures]] that are nasty, dangerous, and spiteful such as [[beak dog]]s, [[harpy|harpies]], and [[ogre]]s, ''Evil'' regions modify their ''Neutral'' base by infecting many (but not all) of the indigenous [[creatures]] with various forms of [[undead|undeath]]. [[Undead]] have a resistance to piercing attacks (precluding Crossbow-heavy defenses) and are always far more aggressive than their living counterparts, and they leave a fraction of the corpse benefits (zombies fall down rotten and are unbutcherable, skeletons only leave bones). Clearly, hunting undead animals is pointless, and finding kills in a countryside crawling with [[undead]] is outstandingly dangerous. [[Undead]] shrubs are useless for gathering, too. Also, fish can be infected with undeath, and can even walk on land to attack fishermen. Even ''Benign Evil'' is very difficult for beginning players to earn a niche to work in, so it should be reserved for a challenge play only. |
=====Distinctive flora & fauna===== | =====Distinctive flora & fauna===== | ||
* Animals: [[ogre]], [[dark gnome]], [[beak dog]], [[foul blendec]], [[grimeling]], [[werewolf]], [[harpy]], [[troll]], [[strangler]], [[nightwing]], [[ice wolf]], [[blizzard man]], [[sea monster]] | * Animals: [[ogre]], [[dark gnome]], [[beak dog]], [[foul blendec]], [[grimeling]], [[werewolf]], [[harpy]], [[troll]], [[strangler]], [[nightwing]], [[ice wolf]], [[blizzard man]], [[sea monster]] | ||
− | * Plants: [[sliver barb]] | + | * Plants: [[sliver barb]], [[kobold bulb]] |
− | * Trees: [[ | + | * Trees: [[glumprong]] |
* Vermin: [[demon rat]], [[blood gnat]], [[knuckle worm]], [[phantom spider]] | * Vermin: [[demon rat]], [[blood gnat]], [[knuckle worm]], [[phantom spider]] | ||
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* Animals: [[giant eagle]], [[giant cheetah]], [[giant leopard]], [[giant jaguar]], [[giant tiger]], [[giant lion]], [[tigerman]], [[slugman]], [[snailman]], [[leechman]], [[giant desert scorpion]], [[sasquatch]], [[sea serpent]] | * Animals: [[giant eagle]], [[giant cheetah]], [[giant leopard]], [[giant jaguar]], [[giant tiger]], [[giant lion]], [[tigerman]], [[slugman]], [[snailman]], [[leechman]], [[giant desert scorpion]], [[sasquatch]], [[sea serpent]] | ||
* Plants: [[whip vine]] | * Plants: [[whip vine]] | ||
− | * Trees: [[ | + | * Trees: [[highwood]] |
* Vermin: [[two-legged rhino lizard]], [[moghopper]], [[fox squirrel]], [[acorn fly]] | * Vermin: [[two-legged rhino lizard]], [[moghopper]], [[fox squirrel]], [[acorn fly]] | ||
− | + | ||
− | * [[ | + | ---- |
+ | ''See also:'' | ||
+ | * [[Biomes]] | ||
:*[[Embark]] | :*[[Embark]] | ||
− | + | [[Category:World]] | |
− | + | [[Category:Fortress mode]] | |
+ | [[Category:World]] |