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Editing 40d:River
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== Surface Rivers == | == Surface Rivers == | ||
− | '''Rivers''' are found on the surface of world maps. They vary in width and | + | '''Rivers''' are found on the surface of world maps. They vary in width and depth, some being more wide and some being more deep than others. They often flow through deep canyons or just across the flat surface of a level. On levels with [[cliff]]s, [[waterfall|waterfalls]] may be found. |
− | '''Major rivers | + | '''Major rivers, Minor rivers, Streams and Brooks''''' |
− | On the surface of the world you can find | + | On the surface of the world you can find four different types of rivers. |
− | *[[Brook]]s are not visible on the region map. They are the smallest flowing body of [[water]] that can be found ingame | + | *Major Rivers are distinguished by a "=" as opposed to a "-". Some worlds have no Major Rivers so they can be considered quite valuable. Usually they have minor river tributaries and can often feed large [[lake]]s. Major rivers are much wider than regular rivers. Besides this, the difference (if any) between major and minor rivers has yet to be discovered. However major rivers are believed to lower the fps. |
− | + | *Minor Rivers are dark blue and usually have tributaries of brooks. | |
− | + | *Streams are light blue and often converge with other streams, and have some tributaries of brooks. | |
− | + | *[[Brook]]s are not visible on the region map. They are the smallest flowing body of [[water]] that can be found ingame. Brooks have a special surface, allowing [[dwarves]] and other units to walk on top of them as if they were covered by floor [[grate]]s. Brooks are very common, almost every tile around a stream or larger river will have a brook running through it. | |
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− | [[ | + | [[Image:Watersystems01.jpg|298px|thumb|Different sorts of rivers in action]] |
== Underground Rivers == | == Underground Rivers == | ||
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== Other Important Facts == | == Other Important Facts == | ||
− | *Rivers presumably contain an unlimited amount of water and cannot be drained | + | *Rivers presumably contain an unlimited amount of water and cannot be drained. They can, however, be dammed if you can *temporarily* drain part of them to 1/7 or less for long enough to install [[floodgate]]s. For some reason, rivers will not overflow floodgates which are blocking them. The water just... stops. This demonstrates one way to drain and dam a river: [http://mkv25.net/dfma/movie-196-draininganddammingamajorriver-i]. Another way to dam a river is to direct a lava flow into it, producing obsidian in the squares where it encounters water. |
*Once dammed, a dry riverbed will refill when it rains, similar to a [[murky pool]]. | *Once dammed, a dry riverbed will refill when it rains, similar to a [[murky pool]]. | ||
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*Rivers and streams often contain an abundance of [[fishing|fish]], including highly dangerous dwarf-killing fish such as [[carp]], [[Pike (fish)|pike]], and [[longnose gar]]. Brooks never contain any dangerous fish, only the vermin variety that your fisherdwarves can catch. | *Rivers and streams often contain an abundance of [[fishing|fish]], including highly dangerous dwarf-killing fish such as [[carp]], [[Pike (fish)|pike]], and [[longnose gar]]. Brooks never contain any dangerous fish, only the vermin variety that your fisherdwarves can catch. | ||
− | * | + | *Once dammed, a river will cease to produce additional water, even if the dam is subsequently opened. Once the water level near the river's source drops below 7/7, though, the river will start flowing again. |
== See also == | == See also == | ||
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* [[Water]] | * [[Water]] | ||
− | {{World | + | {{World}} |
− | + | [[Category:Map tiles]][[category:Water bodies]][[Category:World]] | |
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