v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Tim's castle building tutorial

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|17:20, 28 September 2013 (UTC)}}
 
{{av}}
 
 
This is an intermediate-to-advanced tutorial on the building of castles, that is to say the front entrance. It is assumed that you are familiar with the game, it's interface, and how to do things such as properly build walls, designate [[stockpile]]s, dig [[channel]]s etc. You should also be at least vaguely familiar with [[dwarf|dwarven]] behaviour.
 
This is an intermediate-to-advanced tutorial on the building of castles, that is to say the front entrance. It is assumed that you are familiar with the game, it's interface, and how to do things such as properly build walls, designate [[stockpile]]s, dig [[channel]]s etc. You should also be at least vaguely familiar with [[dwarf|dwarven]] behaviour.
  
Line 59: Line 57:
 
The entrance to the left is specifically designed for invaders. Its features include:
 
The entrance to the left is specifically designed for invaders. Its features include:
  
* The bridge on the left wall is so that this entrance can be retracted if so desired. My previous design included [[floor grate]]s (one is still there) connected to levers. These were destroyed by vandalous trolls, so the bridge, being significantly more sturdy, was used to replace them.
+
* The bridge on the left wall is so that this entrance can be retracted if so desired. My previous design included [[floor grate]]s (one is still there) connected to a levers. These were destroyed by vandalous trolls, so the bridge, being significantly more sturdy, was used to replace them.
 
* There is a long winding corridor, external to the rest of the castle, which is full of [[trap]]s. Weapon traps are most effective at removing goblins and trolls, but will ultimately jam under heavy use. [[Cage]] traps are essentially an instant kill for any unwelcome guest. Only one cage is used so that it can capture a large/powerful invader (one fortress of mine had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
 
* There is a long winding corridor, external to the rest of the castle, which is full of [[trap]]s. Weapon traps are most effective at removing goblins and trolls, but will ultimately jam under heavy use. [[Cage]] traps are essentially an instant kill for any unwelcome guest. Only one cage is used so that it can capture a large/powerful invader (one fortress of mine had a caged bronze colossus from this method), with the rest being weapon traps to kill numerous weak invaders such as goblins.
 
* The cage trap also means that goblin squad leaders (other than the first one) will make it some distance inside before they die and leave their squad running in disarray. Hopefully the marksdwarves on the battlements (see later in this article) will have had plenty of time to dish out the pain before that squad gets a chance to get out of range again.
 
* The cage trap also means that goblin squad leaders (other than the first one) will make it some distance inside before they die and leave their squad running in disarray. Hopefully the marksdwarves on the battlements (see later in this article) will have had plenty of time to dish out the pain before that squad gets a chance to get out of range again.
Line 74: Line 72:
 
====The Stairway up====
 
====The Stairway up====
  
At the bottom of the picture, on the left and the right, you will see two upward [[staircase]]s. The most important thing to note is that these are on the ''inside''. When construction is underway, it is often easier to leave these sections open so that the stone of choice (I like my walls made in a uniform colour) can be stockpiled at the bottom, but if this is not quickly sealed off again, it can leave your marksdwarves vulnerable to melee attack if ambushers can get close enough before the bridge is raised.
+
At the bottom of the picture, on the left and the right, you will see two upward [[staircase]]s. The most important thing to note is that these are on the ''inside''. When construction is underway, it is often easier to leave these sections open so that the stone of choice (I like my walls made in a uniform color) can be stockpiled at the bottom, but if this is not quickly sealed off again, it can leave your marksdwarves vulnerable to melee attack if ambushers can get close enough before the bridge is raised.
  
 
===Marksdwarves Patrol Route===
 
===Marksdwarves Patrol Route===

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: