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Editing 40d:Wood token

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{{quality|Exceptional|21:20, 30 March 2011 (UTC)}}{{av}}
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{{av}}
 
Trees are stored in the matgloss_wood.txt file.
 
Trees are stored in the matgloss_wood.txt file.
  
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! Description
 
! Description
 
|-
 
|-
|[NAME:text]||The name of the tree.
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|[NAME:]||The name of the tree.
 
|-
 
|-
|[ADJ:text]||The adjective used to describe items made of this wood.
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|[ADJ:]||The adjective used to describe items made of this wood.
 
|-
 
|-
 
|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|-
 
|-
|[TILE:tile]||What number tile is used to represent this tree. See [[Main:character table|character table]]. Defaults to 24 [↑].
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|[TILE:]||What number tile is used to represent this tree. See [[character table]].
 
|-
 
|-
|[DEAD_TILE:tile]||What tile is used if the tree is dead. Defaults to 198 [╞].
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|[DEAD_TILE:]||What tile is used if the tree is dead. Defaults to 198 [╞].
 
|-
 
|-
|[SAPLING_TILE:tile]||What tile is used for saplings of this tree. Defaults to 231 [τ].
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|[SAPLING_TILE:]||What tile is used for saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[DEAD_SAPLING_TILE:tile]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
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|[DEAD_SAPLING_TILE:]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[COLOR:fg:bg:br]||The [[color]] of the tree. Defaults to 2:0:0 (dark green).
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|[COLOR:]||The {{L|color}} of the tree.
 
|-
 
|-
|[DEAD_COLOR:fg:bg:br]||The [[color]] of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
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|[DEAD_COLOR:]||The {{L|color}} of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[SAPLING_COLOR:fg:bg:br]||The [[color]] of saplings of this tree. Defaults to 2:0:0 (dark green).
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|[SAPLING_COLOR:]||The {{L|color}} of saplings of this tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_SAPLING_COLOR:fg:bg:br]||The [[color]] of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
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|[DEAD_SAPLING_COLOR:]||The {{L|color}} of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[PREFSTRING:string]||Why dwarves like this tree.
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|[PREFSTRING:]||Why dwarves like this tree.
 
|-
 
|-
|[SAPLING_DROWN_LEVEL:num]||Specifies the water depth at which saplings of the tree will die, defaulting to 4. Does not work due to a bug.
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|[SAPLING_DROWN_LEVEL:]||Unused, presumably specifies the water depth at which saplings of the tree will die.
 
|-
 
|-
|[TREE_DROWN_LEVEL:num]||Specifies the water depth at which the tree will die, defaulting to 7. Does not work due to a bug (and wouldn't work anyways because trees block water and thus cannot become submerged).
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|[TREE_DROWN_LEVEL:]||Unused, presumably specifies the water depth at which the tree will die.
 
|-
 
|-
|[WET]||Allows the tree to grow near water features (i.e. rivers, brooks, and murky pools).
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|[WET]||This tree appears near water features. Not mutually exclusive with the [DRY] tag.
 
|-
 
|-
|[DRY]||Allows the tree to grow away from water features.
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|[DRY]||This tree appears away from water features. Not mutually exclusive with the [WET] tag.
 
|-
 
|-
|[BIOME:biome]||What [[biome token|biome]] this tree appears in.
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|[BIOME:]||What {{L|biome token|biome}} this tree appears in.
 
|-
 
|-
 
|[SAPLING]||Causes young trees to be called "<tree> sapling" instead of "young <tree>".
 
|[SAPLING]||Causes young trees to be called "<tree> sapling" instead of "young <tree>".
 
|-
 
|-
|[FREQUENCY:num]||Determines how often this tree appears within its environment. Defaults to 50.
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|[FREQUENCY:]||Unknown. Presumably determines how frequently this tree appears within its biomes.
 
|-
 
|-
 
|[GOOD]||This tree only appears in Good aligned regions.
 
|[GOOD]||This tree only appears in Good aligned regions.
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|[SAVAGE]||This tree only appears in Savage regions.
 
|[SAVAGE]||This tree only appears in Savage regions.
 
|-
 
|-
|[SPEC_HEAT:num]||The specific heat capacity of wood from this tree. Defaults to 420, but not actually used - the game hardcodes this value to 420 for all trees.
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|[SPEC_HEAT:]||The specific heat capacity of wood from this tree. Not actually used - the game hardcodes this value to 420 for all trees.
 
|-
 
|-
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage wood from this tree. Defaults to 10250.
+
|[HEATDAM_POINT:]||The temperature at which heat will begin to damage wood from this tree.
 
|-
 
|-
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage wood from this tree. Defaults to 9900.
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|[COLDDAM_POINT:]||The temperature at which frost will begin to damage wood from this tree.
 
|-
 
|-
|[IGNITE_POINT:num]||The temperature at which wood from this tree will burst into flames. Defaults to 10508.
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|[IGNITE_POINT:]||The temperature at which wood from this tree will burst into flames.
 
|-
 
|-
|[MELTING_POINT:num]||The temperature at which wood from this tree will melt into a puddle of goo. Defaults to NONE.
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|[MELTING_POINT:]||The temperature at which wood from this tree will melt into a puddle of goo.
 
|-
 
|-
|[BOILING_POINT:num]||The temperature at which wood from this tree will boil into a cloud of vapor. Defaults to NONE.
+
|[BOILING_POINT:]||The temperature at which wood from this tree will boil into a cloud of vapor.
 
|-
 
|-
|[FIXED_TEMP:num]||The temperature wood from this tree emits naturally. Defaults to NONE.
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|[FIXED_TEMP:]||The temperature wood from this tree emits naturally.
 
|-
 
|-
|[SOLID_DENSITY:num]||The density of wood from this tree when solid. Defaults to 500.
+
|[SOLID_DENSITY:]||The density of wood from this tree when solid.
 
|-
 
|-
|[LIQUID_DENSITY:num]||The density of wood from this tree when molten. Defaults to NONE.
+
|[LIQUID_DENSITY:]||The density of wood from this tree when molten.
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

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