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40d:Wood token
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This article is about an older version of DF. |
Trees are stored in the matgloss_wood.txt file.
Token | Description |
---|---|
[NAME:text] | The name of the tree. |
[ADJ:text] | The adjective used to describe items made of this wood. |
[AUTUMNCOLOR] | Causes the tree to change colors in autumn and lose its leaves during winter. |
[TILE:tile] | What number tile is used to represent this tree. See character table. Defaults to 24 [↑]. |
[DEAD_TILE:tile] | What tile is used if the tree is dead. Defaults to 198 [╞]. |
[SAPLING_TILE:tile] | What tile is used for saplings of this tree. Defaults to 231 [τ]. |
[DEAD_SAPLING_TILE:tile] | What tile is used for dead saplings of this tree. Defaults to 231 [τ]. |
[COLOR:fg:bg:br] | The color of the tree. Defaults to 2:0:0 (dark green). |
[DEAD_COLOR:fg:bg:br] | The color of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray). |
[SAPLING_COLOR:fg:bg:br] | The color of saplings of this tree. Defaults to 2:0:0 (dark green). |
[DEAD_SAPLING_COLOR:fg:bg:br] | The color of dead saplings of this tree. Defaults to 0:0:1 (dark gray). |
[PREFSTRING:string] | Why dwarves like this tree. |
[SAPLING_DROWN_LEVEL:num] | Specifies the water depth at which saplings of the tree will die, defaulting to 4. Does not work due to a bug. |
[TREE_DROWN_LEVEL:num] | Specifies the water depth at which the tree will die, defaulting to 7. Does not work due to a bug (and wouldn't work anyways because trees block water and thus cannot become submerged). |
[WET] | Allows the tree to grow near water features (i.e. rivers, brooks, and murky pools). |
[DRY] | Allows the tree to grow away from water features. |
[BIOME:biome] | What biome this tree appears in. |
[SAPLING] | Causes young trees to be called "<tree> sapling" instead of "young <tree>". |
[FREQUENCY:num] | Determines how often this tree appears within its environment. Defaults to 50. |
[GOOD] | This tree only appears in Good aligned regions. |
[EVIL] | This tree only appears in Evil aligned regions. |
[SAVAGE] | This tree only appears in Savage regions. |
[SPEC_HEAT:num] | The specific heat capacity of wood from this tree. Defaults to 420, but not actually used - the game hardcodes this value to 420 for all trees. |
[HEATDAM_POINT:num] | The temperature at which heat will begin to damage wood from this tree. Defaults to 10250. |
[COLDDAM_POINT:num] | The temperature at which frost will begin to damage wood from this tree. Defaults to 9900. |
[IGNITE_POINT:num] | The temperature at which wood from this tree will burst into flames. Defaults to 10508. |
[MELTING_POINT:num] | The temperature at which wood from this tree will melt into a puddle of goo. Defaults to NONE. |
[BOILING_POINT:num] | The temperature at which wood from this tree will boil into a cloud of vapor. Defaults to NONE. |
[FIXED_TEMP:num] | The temperature wood from this tree emits naturally. Defaults to NONE. |
[SOLID_DENSITY:num] | The density of wood from this tree when solid. Defaults to 500. |
[LIQUID_DENSITY:num] | The density of wood from this tree when molten. Defaults to NONE. |