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Editing 40d:Wood token

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|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|-
 
|-
|[TILE:tile]||What number tile is used to represent this tree. See [[Main:character table|character table]]. Defaults to 24 [↑].
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|[TILE:num]||What number tile is used to represent this tree. See [[Main:character table|character table]]. Defaults to 24 [↑].
 
|-
 
|-
|[DEAD_TILE:tile]||What tile is used if the tree is dead. Defaults to 198 [╞].
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|[DEAD_TILE:num]||What tile is used if the tree is dead. Defaults to 198 [╞].
 
|-
 
|-
|[SAPLING_TILE:tile]||What tile is used for saplings of this tree. Defaults to 231 [τ].
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|[SAPLING_TILE:num]||What tile is used for saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[DEAD_SAPLING_TILE:tile]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
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|[DEAD_SAPLING_TILE:num]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[COLOR:fg:bg:br]||The [[color]] of the tree. Defaults to 2:0:0 (dark green).
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|[COLOR:a:b:c]||The [[color]] of the tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_COLOR:fg:bg:br]||The [[color]] of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
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|[DEAD_COLOR:a:b:c]||The [[color]] of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[SAPLING_COLOR:fg:bg:br]||The [[color]] of saplings of this tree. Defaults to 2:0:0 (dark green).
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|[SAPLING_COLOR:a:b:c]||The [[color]] of saplings of this tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_SAPLING_COLOR:fg:bg:br]||The [[color]] of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
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|[DEAD_SAPLING_COLOR:a:b:c]||The [[color]] of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
 
|[PREFSTRING:string]||Why dwarves like this tree.
 
|[PREFSTRING:string]||Why dwarves like this tree.
 
|-
 
|-
|[SAPLING_DROWN_LEVEL:num]||Specifies the water depth at which saplings of the tree will die, defaulting to 4. Does not work due to a bug.
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|[SAPLING_DROWN_LEVEL:num]||Unused, presumably specifies the water depth at which saplings of the tree will die. Defaults to 4.
 
|-
 
|-
|[TREE_DROWN_LEVEL:num]||Specifies the water depth at which the tree will die, defaulting to 7. Does not work due to a bug (and wouldn't work anyways because trees block water and thus cannot become submerged).
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|[TREE_DROWN_LEVEL:num]||Unused, presumably specifies the water depth at which the tree will die. Defaults to 7.
 
|-
 
|-
|[WET]||Allows the tree to grow near water features (i.e. rivers, brooks, and murky pools).
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|[WET]||This tree appears near water features. Not mutually exclusive with the [DRY] tag.
 
|-
 
|-
|[DRY]||Allows the tree to grow away from water features.
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|[DRY]||This tree appears away from water features. Not mutually exclusive with the [WET] tag.
 
|-
 
|-
 
|[BIOME:biome]||What [[biome token|biome]] this tree appears in.
 
|[BIOME:biome]||What [[biome token|biome]] this tree appears in.

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