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Editing 40d Talk:Animal trap
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Does this work? Does it work agains the [[Hoary marmot]] that wake everyone up and stop them working?[[User:GarrieIrons|GarrieIrons]] 07:11, 5 February 2008 (EST) | Does this work? Does it work agains the [[Hoary marmot]] that wake everyone up and stop them working?[[User:GarrieIrons|GarrieIrons]] 07:11, 5 February 2008 (EST) | ||
:Hoary Marmots aren't vermin! You'll have to build real cages to trap them.--[[User:Dadamh|Dadamh]] 16:26, 4 June 2008 (EDT) | :Hoary Marmots aren't vermin! You'll have to build real cages to trap them.--[[User:Dadamh|Dadamh]] 16:26, 4 June 2008 (EDT) | ||
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== Ridding myself of vermin in traps == | == Ridding myself of vermin in traps == | ||
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::::Strangely enough, dwarves who build traps in moods don't use the trapper skill, they use a skill suitable to the material the trap is built with. I had a dwarf take possession of a craftsdwarf shop and make a turtle shell animal trap in a mood, and he gained bonecarver skill. I suppose this is similar to how dwarves can build theoretically possible but not normally orderable items while in moods, like rock or metal beds. --[[User:Squirrelloid|Squirrelloid]] 15:43, 8 December 2008 (EST) | ::::Strangely enough, dwarves who build traps in moods don't use the trapper skill, they use a skill suitable to the material the trap is built with. I had a dwarf take possession of a craftsdwarf shop and make a turtle shell animal trap in a mood, and he gained bonecarver skill. I suppose this is similar to how dwarves can build theoretically possible but not normally orderable items while in moods, like rock or metal beds. --[[User:Squirrelloid|Squirrelloid]] 15:43, 8 December 2008 (EST) | ||
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