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Editing 40d Talk:Pet
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Is there a reliable way to remove pets? On some of my fortresses, I wind up with 100+ pets and actually see a framerate hit because of it. I don't really care if their owners get an unhappy thought, they'll straighten out when they drink their masterwork beer. [[User:Ripheus|Ripheus]] 21:06, 3 March 2008 (EST) | Is there a reliable way to remove pets? On some of my fortresses, I wind up with 100+ pets and actually see a framerate hit because of it. I don't really care if their owners get an unhappy thought, they'll straighten out when they drink their masterwork beer. [[User:Ripheus|Ripheus]] 21:06, 3 March 2008 (EST) | ||
:Non pet-passable door + death room might work. (A drawbridge would probably work nicely). Get the dorf to walk into the room (build something in there or draft them and station them there), wait for the pet, set door as tightly closed, get the dorf to leave the room, drop bridge. +Kitten tallow biscuits+. --[[User:Wabbiteh|Wabbiteh]] 06:21, 10 March 2008 (EDT) | :Non pet-passable door + death room might work. (A drawbridge would probably work nicely). Get the dorf to walk into the room (build something in there or draft them and station them there), wait for the pet, set door as tightly closed, get the dorf to leave the room, drop bridge. +Kitten tallow biscuits+. --[[User:Wabbiteh|Wabbiteh]] 06:21, 10 March 2008 (EDT) | ||
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Worked and worked well, thank you sir. I prefer the spike trap, personally. [[User:Ripheus|Ripheus]] 22:55, 24 March 2008 (EDT) | Worked and worked well, thank you sir. I prefer the spike trap, personally. [[User:Ripheus|Ripheus]] 22:55, 24 March 2008 (EDT) | ||
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