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Editing 40d Talk:Pet
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==Controlling movement & pathing attempts== | ==Controlling movement & pathing attempts== | ||
I've been looking for a way to lock pets up and keep them from crowding my screen and putting themselves in danger (a river full of [[Carp]], [[Sturgeon]], [[Longnose_gar|Longnose Gar]] AND [[Sea_lamprey|Sea Lampreys]] is as deadly to careless pets as careless dwarves). Tightly-closed doors are largely ineffective, as the pets sit in front of them ready to spring out the moment a dwarf opens one (for example, to lock up another pet). I also suspect the constant pathing errors they generate thinking they can get through on their own (as Someone-else mentioned above) impact performance, though thankfully I don't have enough pets to be sure (yet). I've been working on a way to lock pets away such that they'll sit quietly not attempting to escape as soon as the opportunity presents itself, and it's proving a fairly complex task, since I'm trying to do this WITHOUT killing them. I'm wondering: | I've been looking for a way to lock pets up and keep them from crowding my screen and putting themselves in danger (a river full of [[Carp]], [[Sturgeon]], [[Longnose_gar|Longnose Gar]] AND [[Sea_lamprey|Sea Lampreys]] is as deadly to careless pets as careless dwarves). Tightly-closed doors are largely ineffective, as the pets sit in front of them ready to spring out the moment a dwarf opens one (for example, to lock up another pet). I also suspect the constant pathing errors they generate thinking they can get through on their own (as Someone-else mentioned above) impact performance, though thankfully I don't have enough pets to be sure (yet). I've been working on a way to lock pets away such that they'll sit quietly not attempting to escape as soon as the opportunity presents itself, and it's proving a fairly complex task, since I'm trying to do this WITHOUT killing them. I'm wondering: | ||
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1) if info on how to do this, or for that matter detailed info on how to build a pet death-room, should be included in the article and | 1) if info on how to do this, or for that matter detailed info on how to build a pet death-room, should be included in the article and | ||
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2) if anyone else has some insight on how the non-lethal method can/should be pulled off. | 2) if anyone else has some insight on how the non-lethal method can/should be pulled off. | ||
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Once I get a workable system I'll post the info here, and can do a writeup on the article if people think it would be useful to have a "pet control" section. [[User:Kirig Stonebeard|Kirig Stonebeard]] 15:21, 10 March 2009 (EDT) | Once I get a workable system I'll post the info here, and can do a writeup on the article if people think it would be useful to have a "pet control" section. [[User:Kirig Stonebeard|Kirig Stonebeard]] 15:21, 10 March 2009 (EDT) | ||
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== Cost of ownership == | == Cost of ownership == | ||
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:My current fort's first goblin ambush was put down by two stray (untrained) dogs, a stray wardog, and a stray horse FOAL. They were hanging out in a meeting hall near my trapped entrance hallway and charged right in as soon as the gobbos entered (not waiting for them to trip more than a single cage trap, to my chagrin). I groaned but one dog killed 2 of the invaders without getting a scratch, and the other sustained only a couple minor injuries taking down a 3rd. I'm not sure how much the foal helped as he didn't end up getting a name/kill, but he was certainly involved, and had the bloody hooves to prove it. I'm pretty sure the wardog helped significantly but just didn't happen to land a killing blow. | :My current fort's first goblin ambush was put down by two stray (untrained) dogs, a stray wardog, and a stray horse FOAL. They were hanging out in a meeting hall near my trapped entrance hallway and charged right in as soon as the gobbos entered (not waiting for them to trip more than a single cage trap, to my chagrin). I groaned but one dog killed 2 of the invaders without getting a scratch, and the other sustained only a couple minor injuries taking down a 3rd. I'm not sure how much the foal helped as he didn't end up getting a name/kill, but he was certainly involved, and had the bloody hooves to prove it. I'm pretty sure the wardog helped significantly but just didn't happen to land a killing blow. | ||
:In any case, the answer's YES, animals will fight if presented with the enemy, and they can be very effective even untrained. They didn't pursue the 2 goblins that fled, interestingly (I was still happy to order double alpo/oats all around for valor, though *grin*) [[User:Kirig Stonebeard|Kirig Stonebeard]] 15:21, 10 March 2009 (EDT) | :In any case, the answer's YES, animals will fight if presented with the enemy, and they can be very effective even untrained. They didn't pursue the 2 goblins that fled, interestingly (I was still happy to order double alpo/oats all around for valor, though *grin*) [[User:Kirig Stonebeard|Kirig Stonebeard]] 15:21, 10 March 2009 (EDT) | ||
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== Named and owned pet in cage == | == Named and owned pet in cage == | ||
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::Generally its prefstring, although common pets may be less bound by that. Also, cats adopt dwarves (not vice-versa), so whether the dwarf likes cats or not is completely irrelevant. What is relevant is whether the cat likes the dwarf - there are dwarves that cats will *not* adopt. Presumably this is based on personality somehow. --[[User:Squirrelloid|Squirrelloid]] 21:58, 18 January 2009 (EST) | ::Generally its prefstring, although common pets may be less bound by that. Also, cats adopt dwarves (not vice-versa), so whether the dwarf likes cats or not is completely irrelevant. What is relevant is whether the cat likes the dwarf - there are dwarves that cats will *not* adopt. Presumably this is based on personality somehow. --[[User:Squirrelloid|Squirrelloid]] 21:58, 18 January 2009 (EST) | ||
:::According to [[Cat]] a dwarf "liking cats" IS relevant. The cats choose the owners but apparently are more likely to choose dwarves who have the cat prefstring. [[User:Kirig Stonebeard|Kirig Stonebeard]] 15:21, 10 March 2009 (EDT) | :::According to [[Cat]] a dwarf "liking cats" IS relevant. The cats choose the owners but apparently are more likely to choose dwarves who have the cat prefstring. [[User:Kirig Stonebeard|Kirig Stonebeard]] 15:21, 10 March 2009 (EDT) | ||
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