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Editing 40d Talk:Wolf
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:::Also, the wolf did have a yellow injury in the lower body that never healed, supporting the idea that his limbs were never lopped off in the first place.<br /> | :::Also, the wolf did have a yellow injury in the lower body that never healed, supporting the idea that his limbs were never lopped off in the first place.<br /> | ||
:::Thanks,<br /> | :::Thanks,<br /> | ||
− | :::[[User:Chess123mate|Chess123mate]] 16:20, 12 February 2009 (EST) | + | :::chess123mate [[User:Chess123mate|Chess123mate]] 16:20, 12 February 2009 (EST) |
::::Light-blue background indicates a creature is flying through the air; your axedwarf hit it so hard that it flew backwards from the impact. Heavily-wounded creatures will, indeed, "give into pain" as it's called in adventure mode, and lose consciousness. You often see injured animals walking a few steps, losing consciousness, waking up, walking a few steps, et cetera.--[[User:Quil|Quil]] 17:23, 12 February 2009 (EST) | ::::Light-blue background indicates a creature is flying through the air; your axedwarf hit it so hard that it flew backwards from the impact. Heavily-wounded creatures will, indeed, "give into pain" as it's called in adventure mode, and lose consciousness. You often see injured animals walking a few steps, losing consciousness, waking up, walking a few steps, et cetera.--[[User:Quil|Quil]] 17:23, 12 February 2009 (EST) | ||
:::::Thanks! It all makes sense now. It's funny that the axedwarf could fling a wolf that many squares, but I just saw it happen again in a different fortress I just started :) [[User:Chess123mate|Chess123mate]] 11:00, 13 February 2009 (EST) | :::::Thanks! It all makes sense now. It's funny that the axedwarf could fling a wolf that many squares, but I just saw it happen again in a different fortress I just started :) [[User:Chess123mate|Chess123mate]] 11:00, 13 February 2009 (EST) |