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|This article was migrated from DF2014:Wolf and may be inaccurate for the current version of DF (v50.08). See this page for more information.|
|Urist likes wolves for their cunning.|
Wolf - Wolf man - Giant wolf
Not hunting/war trainable
(Value multiplier ×2)
v50.08 · v0.47.05This article is about the current version of DF.
Note that some content may still need to be updated.
- A large canine found in temperate regions. It is territorial and hunts in packs.
Wolves are wild animals found in some temperate biomes, as well as taigas and tundras, where they spawn in packs of 3-7 individuals. Larger than dogs but smaller than dwarves, these carnivorous hunters will attack your livestock as well as your civilians, potentially mauling them to death if they're unarmed. With a very low frequency rate, you may not encounter them often in areas where lots of species live (such as temperate forests), but expect to see a lot more of them if you embark in an area with a low number of species such as a tundra. They possess thick fur which provides them with increased insulation compared to most other animals, and their newborns are referred to as pups.
Wolves can be captured in cage traps and trained into exotic pets. They might serve as a substitute to dogs if there are none available, but unlike them, wolves can't be trained for war or hunting. If you butcher them for food, products made from their parts are worth twice as much as those made from more common animal parts.
Some dwarves like wolves for their cunning.
In adventurer mode, wolves are one of the most common enemies encountered when traveling around the world map, along with other large predators such as dingoes. Wolves can ambush the player from the fast travel map. The announcement "Wolves!" will appear on the screen and a pack of them will spawn a short distance away, though they have been known to spawn encircling the player.
However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily.
If possible, isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their legs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught. Edged weapons are superior for stopping wolf packs, as they will often hack off a leg, making the crippled wolf much less of a threat.
12 kph [CREATURE:WOLF] [DESCRIPTION:A large canine found in temperate regions. It is territorial and hunts in packs.] [NAME:wolf:wolves:wolf] [CASTE_NAME:wolf:wolves:wolf] [CHILD:1][GENERAL_CHILD_NAME:wolf pup:wolf pups] [CREATURE_TILE:'w'][COLOR:7:0:0] [CREATURE_CLASS:MAMMAL] [LARGE_PREDATOR][MEANDERER] [LARGE_ROAMING][FREQUENCY:5] [BIOME:TUNDRA] [BIOME:FOREST_TAIGA] [BIOME:ANY_TEMPERATE_FOREST] [BIOME:SHRUBLAND_TEMPERATE] [POPULATION_NUMBER:10:20] [CLUSTER_NUMBER:3:7] [GRASSTRAMPLE:0][NATURAL] [PETVALUE:50] [PET_EXOTIC] [BONECARN] [PREFSTRING:cunning] [BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE] [BODYGLOSS:PAW] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [SELECT_TISSUE:HAIR] [INSULATION:200] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] [BODY_SIZE:0:0:4000] [BODY_SIZE:1:0:20000] [BODY_SIZE:2:0:40000] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [MAXAGE:10:20] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_PRIORITY:MAIN] [ATTACK_FLAG_CANLATCH] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_PRIORITY:SECOND] [DIURNAL] [HOMEOTHERM:10070] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900] 59 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph [SWIMS_INNATE] [MUNDANE] [CASTE:FEMALE] [FEMALE] [CASTE:MALE] [MALE] [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE] [SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR] [TL_COLOR_MODIFIER:GRAY:1] [TLCM_NOUN:hair:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN] [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1] [TLCM_NOUN:skin:SINGULAR] [SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_ORANGE:1] [TLCM_NOUN:eyes:PLURAL] [SELECT_MATERIAL:ALL] [MULTIPLY_VALUE:2]