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Editing Archery
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− | [[File:dwarf_archer.jpg|thumb|229px|right|A dwarf archer.<br | + | |
+ | [[File:dwarf_archer.jpg|thumb|229px|right|A dwarf archer.<br />''Art by Artigas'']]'''Archery''' is the [[combat skill]] associated with all ranged combat, as well as the name given to using ranged weapons in general. Its exact function is unknown, except that it has been shown to decrease the probability of an enemy dodging a ranged attack. It serves as the ranged counterpart of the Fighter skill. | ||
In terms of weapons, archery encompasses the [[crossbow]], the [[bow]], the [[blowgun]] and anything a creature has [[Thrower|thrown]] at another. Out of these, the crossbow is the only one available to [[Dwarf|dwarves]] outside of [[trading]], looting hostiles, [[strange mood]]s or [[modding]]; as such, this skill will be most relevant to your [[Crossbowman|marksdwarves]]. | In terms of weapons, archery encompasses the [[crossbow]], the [[bow]], the [[blowgun]] and anything a creature has [[Thrower|thrown]] at another. Out of these, the crossbow is the only one available to [[Dwarf|dwarves]] outside of [[trading]], looting hostiles, [[strange mood]]s or [[modding]]; as such, this skill will be most relevant to your [[Crossbowman|marksdwarves]]. | ||
==Archery== | ==Archery== | ||
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In order to engage in archery, a dwarf needs five things: a [[weapon|ranged weapon]]; a [[quiver]] and [[Weapon#Ammunition|ammunition]]; proper [[labor]]/[[military interface|military]] assignments; and a target. For further information, see the [[archery target]] page. | In order to engage in archery, a dwarf needs five things: a [[weapon|ranged weapon]]; a [[quiver]] and [[Weapon#Ammunition|ammunition]]; proper [[labor]]/[[military interface|military]] assignments; and a target. For further information, see the [[archery target]] page. | ||
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==[[Known bugs and issues|Issues with Archery]]== | ==[[Known bugs and issues|Issues with Archery]]== | ||
− | * | + | * If you assign both arrows and bolts to the same group dwarves who are holding a crossbow may grab arrows and dwarves who are holding a bow may grab bolts. |
− | * | + | * The way weapons get assigned is bugged. {{Bug|535}} The basic problem is this: when a hunter which is equipped with a crossbow goes on duty as a marksdwarf it will look for a different crossbow rather than the one it is currently carrying. One workaround is to have lots of spare weapons. |
− | + | * If archers don't equip ammo a remedy may be increasing their dedicated ammo counts. This is done by going into military screen: {{k|m}}, ammunition: {{k|f}} and raising ammo counts for all squads by pressing NUM PLUS. The ammo limit is the limit for the whole squad, so make sure the limit is high enough that there are at least 50-100 bolts per dwarf, depending on whether training and combat ammo are separated. Note that dwarves will fill a quiver until it has at least 25 ammo. | |
− | * | + | * If an archery target is enabled to training a squad but no one of the squad is willing to use it, you can encourage them by disabling all their labors and stationing them near the target. When they come close, remove the "station" order. This issue happens more often to untrained archers. |
− | + | * Assigning archers to fire from the top of a wall may result in the archers climbing down to engage the target in melee combat. | |
− | * Assigning archers to fire from the top of a wall may result in the archers climbing down to engage the target in melee combat | ||
=See also= | =See also= |