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− | {{Quality|Superior}} | + | {{Quality|Superior|01:16, 4 February 2015 (UTC)}} |
{{av}} | {{av}} | ||
:''Not to be confused with [[Cavern]]s.'' | :''Not to be confused with [[Cavern]]s.'' | ||
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There are two ways caves can generate: mountain caves occur adjacent to a [[mountain]] region tile, while non-mountain caves occur in any land biome other than mountains. The number of caves per world is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[advanced world generation]]. | There are two ways caves can generate: mountain caves occur adjacent to a [[mountain]] region tile, while non-mountain caves occur in any land biome other than mountains. The number of caves per world is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[advanced world generation]]. | ||
− | On the world map, caves are displayed as | + | On the world map, caves are displayed as {{Raw Tile|•|0:0:1}}. By default, however, they are hidden until discovered by an [[Adventurer_mode|adventurer]]. In advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start. |
− | Inside the cave, there are two ramps on each z-level, one going up and one going down | + | Inside the cave, there are two ramps on each z-level, one going up and one going down, making a path that goes from the surface to the underground which is not always a straight line; on some z-levels, the passage can spread out into a small gallery. |
The distribution of items (including [[artifact]]s) are scattered within the site borders, from the surface to any subterranean levels reachable by foot, i.e., no loot will be found beyond a rampless drop or a submerged passage, even if the hoard's owner is a flying or amphibious creature. | The distribution of items (including [[artifact]]s) are scattered within the site borders, from the surface to any subterranean levels reachable by foot, i.e., no loot will be found beyond a rampless drop or a submerged passage, even if the hoard's owner is a flying or amphibious creature. | ||
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The network of passageways connects five main rooms: a trophy room, a large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen items in the trophy room. The living chambers are irregular cavities that contain many hostile kobolds. The pit room for animals is the largest room, spanning several z-levels deep in gradual slopes, poked with 3×3 enclosures on the sides. This room can include any poisonous non-mammal creatures. | The network of passageways connects five main rooms: a trophy room, a large pit room for tamed animals, a room for [[egg]]s, a room filled with corpses, and the living chambers. Stolen artifacts are piled with other stolen items in the trophy room. The living chambers are irregular cavities that contain many hostile kobolds. The pit room for animals is the largest room, spanning several z-levels deep in gradual slopes, poked with 3×3 enclosures on the sides. This room can include any poisonous non-mammal creatures. | ||
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+ | According to [[legends mode]], kobolds may construct a [[market]] and a [[dungeon]] in their cave. As there is no evidence of any structures resembling such in kobold caves, they are probably either an error or serve an unknown purpose during world generation. | ||
<gallery> | <gallery> | ||
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They can sometimes be found by repeatedly asking an NPC {{DFtext|about the surrounding area}}; if NPCs in one region don't tell you about any caves, move to another region and try again (but note that some of the place names mentioned by NPCs correspond to regions, not sites). When an NPC does mention a site, it will be added to the list of places you can ask for directions to. | They can sometimes be found by repeatedly asking an NPC {{DFtext|about the surrounding area}}; if NPCs in one region don't tell you about any caves, move to another region and try again (but note that some of the place names mentioned by NPCs correspond to regions, not sites). When an NPC does mention a site, it will be added to the list of places you can ask for directions to. | ||
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{{Translation | {{Translation |