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Editing Deity
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− | {{ | + | {{Migrated_article}} |
− | {{av}} | + | {{av}}{{Quality|Fine}} |
− | + | A '''deity''' {{Tile|Å|6:1}} is the object of worship chosen by a creature. Deities are randomly generated during [[World generation|worldgen]], and assigned different [[sphere]]s (the objects, creatures, concepts, etc. they are associated with). | |
− | A '''deity''' is | ||
− | Worship | + | Worship and deities differ among races: [[Dwarves]] and [[Human]]s worship multiple deities, most of which are often depicted as their own race, though on occasion they may worship a deity that is depicted as an [[animal]] or [[vermin]]. [[Elves]] do not worship a deity, but believe in a single force that permeates the forests. |
− | + | ==Fortress Mode== | |
+ | Each dwarf and many other creatures have one or more deities listed among their [[relationship]]s. In the case of your dwarves, you can see the degree of belief they profess (''"faithful worshipper"'', ''"casual worshipper"'', etc.). [[Fortress mode]] does not currently include priests or temples, but does include representations of dwarven deities in [[statue]]s, [[engraving]]s or [[figurine]]s. | ||
− | + | Occasionally, under the pretense of [[human]] [[diplomat|diplomacy]], your fortress may be visited by a creature which claims to actually be a deity. Such a creature is, in fact, a [[demon]] impersonating said deity in order to control that particular human civilization. [[Fun|It may or may not fill your fortress with flesh-eating toxins.]] | |
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− | [[ | + | ==Adventurer Mode== |
+ | In [[Adventurer mode]], Human towns may include [[temple]]s of various designs inhabited by [[Priest]]s dedicated to a deity. If the conversation option ''"Service"'' is used with any Priest, the deity will be added as an object of worship to the character's record,{{verify}} and it becomes possible to speak to the deity from any location, though the deity will not respond. | ||
− | == | + | ==Interaction in the World== |
− | + | Deities occasionally influence events during world generation. Gods of death can create stone slabs from which [[necromancer]]s learn the secrets of life and death. Furthermore, civilized creatures that profane a temple incur the wrath of its deity, turning into a [[vampire]] or a [[werebeast]] as punishment (even though being immortal is not really a punishment to some). | |
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− | + | Certain [[demon]]s which escape from the Underworld during world generation will impersonate a deity in order to take over [[Human]] civilizations, at which point they act as a [[diplomat]] and visit your fortress. They will be non-hostile and have the "deity" title. Depending on the demon, [[Fun]] may be had. | |
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{{Spoiler}} | {{Spoiler}} | ||
− | Deities may occasionally collaborate with a [[demon]], raising it up from the underworld with a ritual conducted by an [[artifact]] [[slab]]. This is, in fact, exactly how said demons escape | + | ==Connection with Demons== |
+ | Deities may occasionally collaborate with a [[demon]], raising it up from the underworld with a ritual conducted by an [[artifact]] [[slab]]. This is, in fact, exactly how said demons escape [[Hell]] and gain status in the mortal world. What demon in question is summoned, as well as the reason for this, appears to be linked to the god's particular sphere. For example, gods of death may summon demons "that more may die"; war-gods conduct the ritual "that war may rage forever" or "that great fortresses be raised and tested in siege". Gods of bravery and valour, meanwhile, do the same "that great acts of heroism may be performed." (Admittedly, anyone who can navigate a demonic site and come out alive should rightfully be considered more than a hero!) | ||
− | + | Once brought to the overworld, the allied demon may create [[vault]]s full of one-of-a-kind treasure made of [[divine metal]], guarded by several [[angel]]s — creatures created by the aforementioned deity as servants. Angels may be the most exceedingly powerful and dangerous creatures in Dwarf Fortress, even more so than even demons — they not only possess tremendous combat-skills, their weapons and armour are second in efficacy to only [[Adamantine]]. Defeating a page of these terrible beings is on par with conquering [[Hell]] — you may use the knowledge in the vault's slab all you want, but it's a tiny reward compared to vanquishing ''the forces of Heaven itself''. | |
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{{Category|World}} | {{Category|World}} | ||
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