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− | {{Quality|Superior| | + | {{Quality|Superior|21:10, 4 March 2020 (UTC)}} |
{{av}} | {{av}} | ||
+ | {{new in|0.47.01}} | ||
− | + | '''Experiments''' {{Tile|A|4:1}}-{{Tile|Z|2:1}} are procedurally-generated [[night creature]]s, "created" by [[necromancer]]s or certain [[demon|goblin leaders]] who experiment on captured citizens and livestock. | |
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==Characteristics== | ==Characteristics== | ||
− | + | [[File:flesh_construct.png|thumb|270px|right|A flesh construct, a common experimental creature in the realm of fantasy.]]Experiments are not born as such, but are created (turned, per se) by the experimenter. There are failed and successful experiments, with the latter coming in many forms, depending on the source material. Every experimenter may create up to four "species" of experiment: one humanoid, one small quadruped+, one large quadruped+, and one giant amalgamation. The giant amalgamation is created from multiple creatures, instead of just one, and is, as its name suggests, very large. Failed experiments, meanwhile, often come in the form of blobs, worms, snakes and wyrms,or armless bipeds with or without wings. Experiments sometimes escape into the wild, and intelligent ones can rejoin civilization - in the latter case, they may become playable race options in [[adventurer mode]]. In fact, you can un-retire an adventurer who died and was subsequently revived as a necromancer experiment, and their relationships will be preserved. | |
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− | Experiments sometimes escape into the wild, and intelligent ones can rejoin civilization - in the latter case, they may become playable race options in adventurer mode | ||
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− | + | Despite their various forms, all experiments possess certain uniform traits, being [[fanciful]] creatures who do not require any form of sustenance, sport an immunity to [[No Pain|pain]], [[No Exert|exertion]], [[No Stun|stunning]], nausea, fevers or dizziness, and can survive both on land and [[Water|underwater]]. Experiments can also be [[building destroyer]]s, [[Trapavoid|unaffected by traps]], and may even be generated with the ability to secrete extracts which can inflict [[Syndrome|night sickness]]. | |
− | Their | + | Their size varies depending on the type of experiment, with the smaller ones being comparable to a [[dwarf]], larger quadrupeds being around the size of a [[horse]] or [[yak]], and amalgamations being almost as large as a [[giant]]. All experiments appear to be associated with the [[sphere]]s of deformity and night. |
− | + | Unlike other night creatures, experiments are represented by regular alphabet letters, upper or lower case indicating size. Intelligent successful experiments are colored red, while failed creations and any others (quadrupeds, amalgamations etc.) are colored green. The name of the experimenter will always be included in the experiment's species name and in their description, crediting them for their creation. | |
Dwarves will never have a [[preference]] for experiments, as they possess no {{token|PREFSTRING}}. They have an unused [[pet]] value of 2,000. | Dwarves will never have a [[preference]] for experiments, as they possess no {{token|PREFSTRING}}. They have an unused [[pet]] value of 2,000. | ||
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Amalgamations are known to be attracted by the smell of [[potato]] chips. | Amalgamations are known to be attracted by the smell of [[potato]] chips. | ||
+ | Completely overpowered when starting a new game - can range from invisible and untargetable (with armor piercing in my case), to them being capable of paralyzing you immediately, with only a wave of their hands. DO NOT PLAY POCKET WITH MAX SAVAGERY! | ||
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