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− | + | {{Quality|Superior|21:44, 11 May 2015 (UTC)}} | |
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{{av}} | {{av}} | ||
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{{FAQ2|Things to Do|What is the point of the game?}} | {{FAQ2|Things to Do|What is the point of the game?}} | ||
{{FAQ2|Losing|Fun}} | {{FAQ2|Losing|Fun}} | ||
− | {{FAQ2|Time|How quickly does time pass in | + | {{FAQ2|Time|How quickly does time pass in Dwarf Fortress?}} |
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<!--- ########### Insert new questions above this line ########### ---> | <!--- ########### Insert new questions above this line ########### ---> | ||
{{FAQ2-tail}} | {{FAQ2-tail}} | ||
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==Environment== | ==Environment== | ||
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{{FAQ2|Farming|How do I make absolutely sure my farm plot is all set to produce crops?}} | {{FAQ2|Farming|How do I make absolutely sure my farm plot is all set to produce crops?}} | ||
{{FAQ2|Grower|If I don't see any dwarves working my farm plot, does that mean there's something wrong?}} | {{FAQ2|Grower|If I don't see any dwarves working my farm plot, does that mean there's something wrong?}} | ||
− | {{FAQ2|Stupid_dwarf_trick#Greenhouse|Can you grow surface crops on multiple z | + | {{FAQ2|Stupid_dwarf_trick#Greenhouse|Can you grow surface crops on multiple z levels in a tower if the floors are glass even though there's soil on the glass?}} |
{{FAQ2|What is the "seas fert" option for?}} | {{FAQ2|What is the "seas fert" option for?}} | ||
{{FAQ2|How do you create a custom stockpile that accepts only prepared foods?}} | {{FAQ2|How do you create a custom stockpile that accepts only prepared foods?}} | ||
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{{FAQ2|Weapon|Which weapons are best?}} | {{FAQ2|Weapon|Which weapons are best?}} | ||
{{FAQ2|Armor|Which armors are best?}} | {{FAQ2|Armor|Which armors are best?}} | ||
− | {{FAQ2|Divine metal|What | + | {{FAQ2|Divine metal|What are "flowery" metal, "dark" metal, etc.?}} |
{{FAQ2|Armor#Special_procedurally_generated_armors|Why did my moody armorsmith produce a "bulging" breastplate?}} | {{FAQ2|Armor#Special_procedurally_generated_armors|Why did my moody armorsmith produce a "bulging" breastplate?}} | ||
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Q: ''I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.'' | Q: ''I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.'' | ||
− | A: First off, make sure you've got a butcher's shop, and a dwarf with butchering | + | A: First off, make sure you've got a butcher's shop, and a dwarf with butchering labour enabled. |
Then go to the "animals screen"(from {z} screen), and toggle "ready for slaughter" for those you want to kill. | Then go to the "animals screen"(from {z} screen), and toggle "ready for slaughter" for those you want to kill. | ||
Your butcher will also automatically butcher every dead animal in the refuse stockpile. This includes extracting bones from "partial skeletons". Make a refuse stockpile by the butcher's, and enable refuse gathering from the outside(o->r->o, iirc). | Your butcher will also automatically butcher every dead animal in the refuse stockpile. This includes extracting bones from "partial skeletons". Make a refuse stockpile by the butcher's, and enable refuse gathering from the outside(o->r->o, iirc). | ||
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Q: ''I have 3 miners in my fort, 1 is a migrant (He's the working miner) the other 2 came on embark. The original 2 won't mine anything. (I checked and they're holding picks) The new guy is steady mining all the time. What gives?'' | Q: ''I have 3 miners in my fort, 1 is a migrant (He's the working miner) the other 2 came on embark. The original 2 won't mine anything. (I checked and they're holding picks) The new guy is steady mining all the time. What gives?'' | ||
− | A: If you're mining a tunnel which is only 1 square in width, only 1 | + | A: If you're mining a tunnel which is only 1 square in width, only 1 Dwarf will mine. Ensure they all have picks equipped. |
Did you perchance assign mining through Dwarf Therapist? | Did you perchance assign mining through Dwarf Therapist? | ||
− | Either way, unassign, unpause, and then reassign mining | + | Either way, unassign, unpause, and then reassign mining labour. Could be all that's required. |
In some of my own tests, it wasn't even necessary to unpause - just going into v-p-l, selecting Mining (or Wood Cutting) and hitting Enter twice was enough to fix it. | In some of my own tests, it wasn't even necessary to unpause - just going into v-p-l, selecting Mining (or Wood Cutting) and hitting Enter twice was enough to fix it. | ||
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Q: ''I've recently noticed while browsing Legends that some of my dwarves started a group, "The Noiseless Thing". It doesn't say it worships anything/anyone, but dwarves entered it ''en masse'' (though I don't think all of them). Should I be worried? I also have not found anything when searching for "group" on the subject on this wiki. | Q: ''I've recently noticed while browsing Legends that some of my dwarves started a group, "The Noiseless Thing". It doesn't say it worships anything/anyone, but dwarves entered it ''en masse'' (though I don't think all of them). Should I be worried? I also have not found anything when searching for "group" on the subject on this wiki. | ||
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==Using DF Wiki (Editing policies)== | ==Using DF Wiki (Editing policies)== | ||
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==Writing answers policy== | ==Writing answers policy== | ||
− | If you know of a page on the wiki that answers a question already, ''' | + | If you know of a page on the wiki that answers a question already, '''Don't''' just redirect to it. Edit the FAQ and change the link to point to it directly. |
Whether you link to a page, or create a new page to answer the question, '''don't forget''' to add the template code! That would be: <nowiki>{{Name of FAQ}}</nowiki> | Whether you link to a page, or create a new page to answer the question, '''don't forget''' to add the template code! That would be: <nowiki>{{Name of FAQ}}</nowiki> | ||
{{Getting Started}} | {{Getting Started}} | ||
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