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Editing Frequently Asked Questions
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− | + | {{Quality|Superior|21:44, 11 May 2015 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
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{{FAQ2|Farming|How do I make absolutely sure my farm plot is all set to produce crops?}} | {{FAQ2|Farming|How do I make absolutely sure my farm plot is all set to produce crops?}} | ||
{{FAQ2|Grower|If I don't see any dwarves working my farm plot, does that mean there's something wrong?}} | {{FAQ2|Grower|If I don't see any dwarves working my farm plot, does that mean there's something wrong?}} | ||
− | {{FAQ2|Stupid_dwarf_trick#Greenhouse|Can you grow surface crops on multiple z | + | {{FAQ2|Stupid_dwarf_trick#Greenhouse|Can you grow surface crops on multiple z levels in a tower if the floors are glass even though there's soil on the glass?}} |
{{FAQ2|What is the "seas fert" option for?}} | {{FAQ2|What is the "seas fert" option for?}} | ||
{{FAQ2|How do you create a custom stockpile that accepts only prepared foods?}} | {{FAQ2|How do you create a custom stockpile that accepts only prepared foods?}} | ||
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Q: ''I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.'' | Q: ''I've got someone in a mood and he wants bones. Well, there's a dead bear skeleton just outside the fort, and I've got lots of tame animals tethered or wandering around.'' | ||
− | A: First off, make sure you've got a butcher's shop, and a dwarf with butchering | + | A: First off, make sure you've got a butcher's shop, and a dwarf with butchering labour enabled. |
Then go to the "animals screen"(from {z} screen), and toggle "ready for slaughter" for those you want to kill. | Then go to the "animals screen"(from {z} screen), and toggle "ready for slaughter" for those you want to kill. | ||
Your butcher will also automatically butcher every dead animal in the refuse stockpile. This includes extracting bones from "partial skeletons". Make a refuse stockpile by the butcher's, and enable refuse gathering from the outside(o->r->o, iirc). | Your butcher will also automatically butcher every dead animal in the refuse stockpile. This includes extracting bones from "partial skeletons". Make a refuse stockpile by the butcher's, and enable refuse gathering from the outside(o->r->o, iirc). | ||
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A: If you're mining a tunnel which is only 1 square in width, only 1 dwarf will mine. Ensure they all have picks equipped. | A: If you're mining a tunnel which is only 1 square in width, only 1 dwarf will mine. Ensure they all have picks equipped. | ||
Did you perchance assign mining through Dwarf Therapist? | Did you perchance assign mining through Dwarf Therapist? | ||
− | Either way, unassign, unpause, and then reassign mining | + | Either way, unassign, unpause, and then reassign mining labour. Could be all that's required. |
In some of my own tests, it wasn't even necessary to unpause - just going into v-p-l, selecting Mining (or Wood Cutting) and hitting Enter twice was enough to fix it. | In some of my own tests, it wasn't even necessary to unpause - just going into v-p-l, selecting Mining (or Wood Cutting) and hitting Enter twice was enough to fix it. | ||
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'''Saving''' | '''Saving''' | ||
− | Q: | + | Q: Dwarf fortress automatically quits the game after saving and then loading it up again takes a while. So saving frequently is really inconvenient, however, due to how unstable the game is at the moment, I find it necessary to do so. As such, is it possible to save without quitting? |
A: Autosave can be configured in your d_init.txt file to save at the beginning of every year or every season, or to turn off autosaving entirely. If Autosave is on, it can be configured to back up your previous save game before saving. Additionally, DFHack offer an option to Quicksave, you can do so by typing 'quicksave' in its terminal to save the game immediately. | A: Autosave can be configured in your d_init.txt file to save at the beginning of every year or every season, or to turn off autosaving entirely. If Autosave is on, it can be configured to back up your previous save game before saving. Additionally, DFHack offer an option to Quicksave, you can do so by typing 'quicksave' in its terminal to save the game immediately. | ||
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Q: Every time I start the game the sound is at 255/255. Is there any way to make it start at a different level? | Q: Every time I start the game the sound is at 255/255. Is there any way to make it start at a different level? | ||
− | A: In your init file, you can turn sound off by default with [SOUND:NO] or set the sound to a specific volume with [VOLUME:100] or whatever level you want. The init file can be found in the | + | A: In your init file, you can turn sound off by default with [SOUND:NO] or set the sound to a specific volume with [VOLUME:100] or whatever level you want. The init file can be found in the Dwarf Fortress folder under data/init/init.txt |
==Using DF Wiki (Editing policies)== | ==Using DF Wiki (Editing policies)== |