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Editing Hatch cover
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− | + | {{Quality|Superior|15:35, 22 October 2013 (UTC)}} | |
− | {{Quality|Superior}} | ||
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+ | A '''hatch cover''' (also called a '''floor hatch''' or just '''hatch''') is, in effect, a [[door]], but controlling the passage between Z-levels instead of along the same Z-level. They can be placed over [[stairs]] or [[ramp]]s, or open space as long as they are supported by an adjacent floor tile. | ||
Like doors, they can be linked with [[mechanism]]s, or locked, or kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect. | Like doors, they can be linked with [[mechanism]]s, or locked, or kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect. | ||
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As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], hatch covers can be quite effective at keeping out enemies if used properly. | As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], hatch covers can be quite effective at keeping out enemies if used properly. | ||
− | They can be constructed from a [[ | + | They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}. |
− | A dwarf falling down stairs will be stopped by a closed floor hatch. A dwarf standing on a floor hatch over stairs will not start falling if the hatch is opened. A dwarf standing on a floor hatch above a ramp or open space will start falling if the hatch is opened | + | A dwarf falling down stairs will be stopped by a closed floor hatch. A dwarf standing on a floor hatch over stairs will not start falling if the hatch is opened. A dwarf standing on a floor hatch above a ramp or open space will start falling if the hatch is opened. |
If a hatch cover is placed over a hole (natural or [[channel]]ed), a [[garbage dump]] designated on the hatch will cause items to be dumped in a pile on top of the hatch. If the hatch is subsequently opened (by means of a triggered mechanism), the items will fall into the hole. If the hatch is opened at the time of dumping, the items will be thrown directly into the hole. | If a hatch cover is placed over a hole (natural or [[channel]]ed), a [[garbage dump]] designated on the hatch will cause items to be dumped in a pile on top of the hatch. If the hatch is subsequently opened (by means of a triggered mechanism), the items will fall into the hole. If the hatch is opened at the time of dumping, the items will be thrown directly into the hole. | ||
If a garbage dump is designated ''next to'' a hole with a hatch cover on it, the behavior depends on the state of the hatch cover. If the hatch cover is not linked to a mechanism at all, items will be piled on the hatch cover. If the hatch cover is linked and opened, the items will be thrown directly into the hole. If the hatch cover is linked and closed, the items will be piled on the ground (in the garbage dump tile). | If a garbage dump is designated ''next to'' a hole with a hatch cover on it, the behavior depends on the state of the hatch cover. If the hatch cover is not linked to a mechanism at all, items will be piled on the hatch cover. If the hatch cover is linked and opened, the items will be thrown directly into the hole. If the hatch cover is linked and closed, the items will be piled on the ground (in the garbage dump tile). | ||
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{{buildings}} | {{buildings}} | ||
{{Category|Furniture}} | {{Category|Furniture}} |