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Editing Mechanism
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* [[Mechanics]]<br /><br /> | * [[Mechanics]]<br /><br /> | ||
* [[Mechanics]] | * [[Mechanics]] | ||
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When designating linkages, the first mechanism chosen will be attached to the building, while the second will be attached to the trigger (pressure plate or lever). This can be important when trying to minimize the use of [[magma-safe]] materials in a structure that will be exposed to high [[temperature]]s. | When designating linkages, the first mechanism chosen will be attached to the building, while the second will be attached to the trigger (pressure plate or lever). This can be important when trying to minimize the use of [[magma-safe]] materials in a structure that will be exposed to high [[temperature]]s. | ||
− | + | Mechanics will install mechanisms. Mechanisms can be linked to objects at any distance and do not require a connection between them. | |
Mechanisms for use next to or in magma ''must be'' magma-safe, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct. | Mechanisms for use next to or in magma ''must be'' magma-safe, otherwise they will be destroyed (whether by melting or by burning) and the object to which they are linked will deconstruct. | ||
Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls.[http://www.bay12forums.com/smf/index.php?topic=14461.msg.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming. | Mechanism [[quality]] determines the skill with which the weapon is "swung" or "fired" by the weapon trap, and affects all the rolls.[http://www.bay12forums.com/smf/index.php?topic=14461.msg.msg131214#msg131214] It does not affect how quickly a trap refires or the probability of the trap jamming. | ||
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=== Value === | === Value === |