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Editing Modding
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Latest revision | Your text | ||
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; Guides and references: | ; Guides and references: | ||
− | * [[Modding guide| | + | * [[Modding guide|Modding Guide]] |
− | |||
* [[Modding pitfalls]] for troubleshooting | * [[Modding pitfalls]] for troubleshooting | ||
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An easy method of creating a civilization is just to copy-paste a similar one to the bottom of the entity_default.txt file and edit things to your liking. Remember to always change the civ's "ENTITY:" identifier! This can be anything, so long as it's not already existing. | An easy method of creating a civilization is just to copy-paste a similar one to the bottom of the entity_default.txt file and edit things to your liking. Remember to always change the civ's "ENTITY:" identifier! This can be anything, so long as it's not already existing. | ||
− | At the end of some of the default entries you'll find a list of positions, both ones that'll directly affect you in fort mode (such as nobles) and ones that'll primarily affect worldgen and adventure mode. A list of the tokens applicable to positions can be found [[position token|here]]; they don't require a great deal of explanation | + | At the end of some of the default entries you'll find a list of positions, both ones that'll directly affect you in fort mode (such as nobles) and ones that'll primarily affect worldgen and adventure mode. A list of the tokens applicable to positions can be found [[position token|here]]; they don't require a great deal of explanation. |
==== Trade ==== | ==== Trade ==== | ||
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{{code|code= | {{code|code= | ||
− | Substitute X for the desired object | + | Substitute X for the desired object. |
[SELECT_CREATURE:X] | [SELECT_CREATURE:X] |