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Editing Monarch
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| demands=10 | | demands=10 | ||
| arrival= | | arrival= | ||
− | * | + | * 15,000☼ wealth in Architecture |
− | + | * 5,000☼ in offerings to dwarven [[caravan]] | |
* [[Fortress|Metropolis]] rank | * [[Fortress|Metropolis]] rank | ||
}} | }} | ||
The '''monarch''' is the highest level [[noble]], and also the noble of the highest precedence. Rather than being promoted from within, like the [[baron]], [[count]], and [[duke]], the existing monarch arrives as an immigrant from the previous capital. However, one of your fortress residents may become monarch if the position is vacant, either by inheriting the title or after conducting "polite discussions with local rivals". A male monarch is known as a "king" and a female as a "queen". Either may arrive with a [[consort]], as well as an entourage that can include the [[outpost liaison]], [[general]], elite military dwarves, and ordinary workers. | The '''monarch''' is the highest level [[noble]], and also the noble of the highest precedence. Rather than being promoted from within, like the [[baron]], [[count]], and [[duke]], the existing monarch arrives as an immigrant from the previous capital. However, one of your fortress residents may become monarch if the position is vacant, either by inheriting the title or after conducting "polite discussions with local rivals". A male monarch is known as a "king" and a female as a "queen". Either may arrive with a [[consort]], as well as an entourage that can include the [[outpost liaison]], [[general]], elite military dwarves, and ordinary workers. | ||
− | + | Requirements for a monarch's arrival can be checked by pressing {{k|n}} {{k|c}} after a [[fortress]] has reached a certain [[wealth]]. A fortress may not need to be a [[Fortress|metropolis]] in order for this to happen.{{cite talk|Monarch#Metropolis?}} These requirements notably do not apply when one of your fortress residents is elevated to monarch. | |
With the presence of the monarch, a fortress becomes the capital of its [[civilization]]. As a result, it can no longer receive visits from a dwarven [[liaison]] (and so can no longer negotiate trade agreements with the dwarven caravans), nor can it give goods to dwarven caravans as offerings. | With the presence of the monarch, a fortress becomes the capital of its [[civilization]]. As a result, it can no longer receive visits from a dwarven [[liaison]] (and so can no longer negotiate trade agreements with the dwarven caravans), nor can it give goods to dwarven caravans as offerings. | ||
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An adventurer can become a monarch; if they succeed in [[talking|persuading]] the current one to [[Combat#Wounds|yield]], the monarch may then offer their position to the adventurer. (Whether they yield or offer may depend on the relative [[personalities]] and [[social skill]]s.{{verify}}) | An adventurer can become a monarch; if they succeed in [[talking|persuading]] the current one to [[Combat#Wounds|yield]], the monarch may then offer their position to the adventurer. (Whether they yield or offer may depend on the relative [[personalities]] and [[social skill]]s.{{verify}}) | ||
− | + | Once the monarch arrives and all room requirements are met, the player will be prompted to find 'seven symbols not of this world' as well as to construct a 'true throne'. These symbols can be found inside an [[unusual volcanic wall]]. | |
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− | Once the monarch arrives and all room requirements are met, the player will be prompted to find | ||
== In other civilizations == | == In other civilizations == |