v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Multiply value
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|unrated}}{{av}} |
− | |||
− | {{av}} | ||
An animal's '''multiply_value''' affects the [[item value|value]] of animal products such as meat, raw hides, silk thread, and anything made from these raw materials, including leather or silk clothing. While it's possible for multiply_value to apply to only specific parts of a creature, all non-modded creatures have use SELECT_MATERIAL:ALL, so all parts of the animal are multiplied. | An animal's '''multiply_value''' affects the [[item value|value]] of animal products such as meat, raw hides, silk thread, and anything made from these raw materials, including leather or silk clothing. While it's possible for multiply_value to apply to only specific parts of a creature, all non-modded creatures have use SELECT_MATERIAL:ALL, so all parts of the animal are multiplied. | ||
Line 24: | Line 22: | ||
The giant and animal man versions, if not listed, have the same multiply_value as the base animal. | The giant and animal man versions, if not listed, have the same multiply_value as the base animal. | ||
− |